Virtual Equipment Replacement Control for MOBA Games

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Solution Overview

Problem

Current multiplayer online battle arena (MOBA) games require complex and time-consuming equipment replacement processes, which degrade the gaming experience for ordinary players and exacerbate the gap between them and high-end players.

Innovation Solution

A game equipment replacement method and apparatus that provides a graphical user interface with a virtual equipment setting interface, allowing for shortcut equipment configuration and trigger operations to replace equipment quickly, simplifying the process by displaying replacement options based on resource calculations and reducing the need for lengthy operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the traditional equipment replacement process is used (open store→click equipment→sell→find new equipment→buy→close), then the equipment can be replaced, but the process is excessively complicated and time-consuming

Engineering Contradiction:
Improveequipment replacement processVSAvoidequipment replacement time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent pre-sets multiple equipment schemes (first equipment scheme, second equipment scheme, etc.) before the game battle starts. Players can configure different equipment combinations in advance for different battle scenarios. During battle, players only need to switch between pre-configured schemes rather than manually selecting each piece of equipment, which dramatically reduces the time and complexity of equipment replacement.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent divides the equipment system into multiple independent equipment schemes that can be separately configured and switched. Each equipment scheme represents a complete set of equipment configuration for specific battle needs. This segmentation allows players to organize equipment into modular groups (e.g., attack-focused scheme, defense-focused scheme) and switch between them as needed, making the replacement process much more efficient than handling individual equipment items.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the traditional equipment replacement process is used, then equipment can be changed, but it requires extremely fast hand speed and high proficiency which degrades gaming experience

Engineering Contradiction:
Improveequipment switching capabilityVSAvoidoperation complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

Equipment schemes are configured in advance during non-battle time, allowing players to carefully plan and optimize equipment combinations for different scenarios without time pressure. This preliminary configuration removes the need for complex real-time equipment management during battle, making the game accessible to players of all skill levels.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The equipment scheme system provides a universal solution that works for all players regardless of their skill level. The same pre-configuration mechanism serves both casual players (who can use default or简单地配置的方案) and competitive players (who can create optimized schemes). This multi-functional approach eliminates the skill gap in equipment management that previously existed.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If the traditional equipment replacement process is used, then equipment can be replaced, but the gap between ordinary players and high-end players becomes larger

Engineering Contradiction:
Improveequipment replacement speedVSAvoidoperation difficulty
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

By allowing equipment schemes to be pre-configured, the patent equalizes the playing field. High-end players can create optimized schemes, but ordinary players can also use pre-configured schemes without needing to master complex equipment management techniques. The time-consuming part (configuration) is moved to non-battle time, making battle-time performance dependent on strategy rather than mechanical skill.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240342609A1Game equipment replacement method and apparatus, storage medium, and electronic device
Publication Date: 2024.10.17 NETEASE (HANGZHOU) NETWORK CO LTD
  • US20240342609A1 patent drawing
  • US20240342609A1 patent drawing
  • US20240342609A1 patent drawing

AI summary

A game equipment replacement method includes providing a virtual equipment setting interface on a graphical user interface, in response to a virtual equipment scheme setting operation on the virtual equipment setting interface, setting an initial equipment scheme and setting replacement equipment for part or all of virtual equipment in the initial equipment scheme, providing a shortcut equipment configuration control on the graphical user interface and configuring corresponding virtual equipment for the player virtual character, setting at least one of an equipment skill trigger control or an equipment skill state control of target virtual equipment, displaying an equipment replacement control of the target virtual equipment at a position associated with the at least one of the equipment skill trigger control or the equipment skill state control, and replacing, in response to a trigger operation on the equipment replacement control, the target virtual equipment with corresponding replacement equipment.