Virtual World Event Generation Using Element Energy Allocation

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Solution Overview

Problem

The limitation of computing resources in virtual world servers leads to computing crashes and inefficient power consumption, affecting player experience and server load in network games.

Innovation Solution

A method and apparatus that utilize energy interaction among virtual elements to generate events, consuming element sub-energy for event generation, thereby distributing the computational load and maintaining energy conservation in the virtual world.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the server delivers a large quantity of computing resources for the virtual world to run, then the virtual world can operate with many virtual elements and events, but computing power consumption increases and computing crashes occur

Engineering Contradiction:
Improvevirtual world operation capacityVSAvoidcomputing power consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The patent segments the computing workload by introducing energy consumption concepts for different virtual elements (characters, items, buildings) and events. Each virtual element has an energy value that determines its computational resource usage, allowing the system to divide and manage computing loads in discrete, controllable units rather than uniform processing

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the parameter of computing resource allocation by introducing energy consumption as a controlling parameter. Different virtual elements are assigned different energy values (e.g., characters consume more energy than items), and event execution is governed by energy thresholds. This parameter-based approach allows dynamic adjustment of computing resource usage based on virtual world state

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If the server processes all virtual events centrally, then event coordination is simplified, but computing load on the server increases significantly

Engineering Contradiction:
Improveevent coordination complexityVSAvoidserver computing efficiency
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The patent implements self-service by allowing virtual elements to autonomously determine their energy consumption and event execution capabilities. Virtual characters can independently initiate events when energy thresholds are met, and the system automatically tracks energy changes without requiring centralized server intervention for every event, reducing server processing burden

Inventive Principle:
Principle #25Self-service

3Quantity of substance

If more virtual elements are added to the virtual world, then the virtual world becomes more rich and engaging, but computing resources are depleted faster

Engineering Contradiction:
Improvenumber of virtual elementsVSAvoidcomputing resource depletion
Core Design Contradiction:
Quantity of substanceVSLoss of energy

Solution Approach 1:

The patent applies local quality by assigning different energy consumption characteristics to different types of virtual elements. Characters have higher energy consumption than items, and active elements consume more than passive ones. This differentiated energy assignment allows the system to support diverse virtual elements with varying computational costs, enriching the virtual world while controlling overall resource depletion

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250360401A1Running method and apparatus for virtual world
Publication Date: 2025.11.27 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250360401A1 patent drawing
  • US20250360401A1 patent drawing
  • US20250360401A1 patent drawing

AI summary

According to a method for running a virtual world in a virtual scene application, an event generation instruction is received, the event generation instruction instructs a generation of a first virtual event by a first virtual element with a consumption of at least a portion of first element energy of the first virtual element, the first virtual element is one of a plurality of virtual elements that form the virtual world, and the plurality of virtual elements in the virtual world implement energy interaction through virtual events. Based on the event generation instruction, element sub-energy is consumed from the first element energy, the element sub-energy is used for completing the first virtual event. The first virtual event is generated based on the consuming of the element sub-energy from the first element energy of the first virtual element. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.