Virtual World Event Generation Using Element Energy Allocation
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Solution Overview
Problem
The limitation of computing resources in virtual world servers leads to computing crashes and inefficient power consumption, affecting player experience and server load in network games.
Innovation Solution
A method and apparatus that utilize energy interaction among virtual elements to generate events, consuming element sub-energy for event generation, thereby distributing the computational load and maintaining energy conservation in the virtual world.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If the server delivers a large quantity of computing resources for the virtual world to run, then the virtual world can operate with many virtual elements and events, but computing power consumption increases and computing crashes occur
Solution Approach 1:
The patent segments the computing workload by introducing energy consumption concepts for different virtual elements (characters, items, buildings) and events. Each virtual element has an energy value that determines its computational resource usage, allowing the system to divide and manage computing loads in discrete, controllable units rather than uniform processing
Solution Approach 2:
The patent changes the parameter of computing resource allocation by introducing energy consumption as a controlling parameter. Different virtual elements are assigned different energy values (e.g., characters consume more energy than items), and event execution is governed by energy thresholds. This parameter-based approach allows dynamic adjustment of computing resource usage based on virtual world state
2Device complexity
If the server processes all virtual events centrally, then event coordination is simplified, but computing load on the server increases significantly
Solution Approach 1:
The patent implements self-service by allowing virtual elements to autonomously determine their energy consumption and event execution capabilities. Virtual characters can independently initiate events when energy thresholds are met, and the system automatically tracks energy changes without requiring centralized server intervention for every event, reducing server processing burden
3Quantity of substance
If more virtual elements are added to the virtual world, then the virtual world becomes more rich and engaging, but computing resources are depleted faster
Solution Approach 1:
The patent applies local quality by assigning different energy consumption characteristics to different types of virtual elements. Characters have higher energy consumption than items, and active elements consume more than passive ones. This differentiated energy assignment allows the system to support diverse virtual elements with varying computational costs, enriching the virtual world while controlling overall resource depletion
Data Source
AI summary
According to a method for running a virtual world in a virtual scene application, an event generation instruction is received, the event generation instruction instructs a generation of a first virtual event by a first virtual element with a consumption of at least a portion of first element energy of the first virtual element, the first virtual element is one of a plurality of virtual elements that form the virtual world, and the plurality of virtual elements in the virtual world implement energy interaction through virtual events. Based on the event generation instruction, element sub-energy is consumed from the first element energy, the element sub-energy is used for completing the first virtual event. The first virtual event is generated based on the consuming of the element sub-energy from the first element energy of the first virtual element. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.


