Virtual Event Matchmaking System for Interest-Based Grouping

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Solution Overview

Problem

Virtual events lack opportunities for participants to meet and network effectively due to the absence of personal interactions, making it difficult for attendees to build relationships and connections with others sharing similar interests.

Innovation Solution

A matchmaking system that uses computing devices to match participants into groups based on registration data and criteria, generating virtual locations and metadata for each group, sending invitations, and enabling communication within the groups, which can be customized and facilitated through machine learning algorithms to enhance interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If virtual events are held online without physical presence, then cost and time are saved, but participants cannot meet and network effectively

Engineering Contradiction:
Improvetime savingVSAvoidnetworking capability
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The virtual event is segmented into multiple interest-based groups or rooms, allowing participants to be divided into smaller, more focused networking circles based on their registration data and preferences, thereby enabling effective networking within each segment while maintaining the overall virtual event structure

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an automated matchmaking intermediary that analyzes participant registration data, preferences, and compatibility criteria to automatically generate and manage group assignments, facilitating networking connections that would otherwise require physical interaction

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If participants are grouped by shared interests, then networking effectiveness is improved, but system complexity increases

Engineering Contradiction:
Improvenetworking effectivenessVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs self-service by automatically analyzing participant registration data, determining compatibility based on predefined criteria, and generating group assignments without requiring manual intervention, thereby improving networking effectiveness while managing system complexity through automation

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system changes parameters by dynamically adjusting group composition based on multiple criteria including participant interests, preferences, and compatibility metrics, allowing flexible optimization of networking effectiveness while managing complexity through parameter-based control

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If automated matchmaking is implemented, then networking opportunities are enhanced, but data processing requirements increase

Engineering Contradiction:
Improvenetworking opportunityVSAvoiddata processing
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system applies partial action by processing and utilizing only the most relevant portions of participant registration data according to predefined matching criteria, rather than analyzing all possible data points, thereby enhancing networking opportunities while managing data processing requirements

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20240378815A1Matchmaking system and method for a virtual event
Publication Date: 2024.11.14 TMRW GROUP IP
  • US20240378815A1 patent drawing
  • US20240378815A1 patent drawing
  • US20240378815A1 patent drawing

AI summary

A matchmaking system and method for a virtual event. The system comprises a registration module linked to the virtual environment having registration data of participants of the virtual event. A grouping unit matches the participants in different groups based on matching criteria of the participants. A location in the virtual event and metadata for each group is generated based on the matching criteria. An instance of the virtual event is assigned to each group. Each participant is invited to join the matched group. The invitation comprises at least a portion of the metadata of the matched group. Each participant joining the group is granted membership and access to the matched group. The joined participants can communicate with other members of the matched group.