Electronic Device for Virtual Exercise Content and Data Debugging

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Solution Overview

Problem

Existing exercise-related content production systems rely on standardized objects, limiting user creativity and personalization, and do not effectively integrate real-world exercise data into virtual environments.

Innovation Solution

An electronic device that generates exercise-related content using user-specific biometric information and exercise data from external devices, allowing for personalized content creation and integration with virtual spaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If standardized objects are used for exercise-related content production, then content generation is simplified and standardized, but user creativity and personalization are limited

Engineering Contradiction:
Improvecontent generation simplicityVSAvoiduser creativity and personalization
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent uses virtual copies of real-world objects instead of physical standardized objects. Users can import 3D models of actual exercise equipment and environments, creating personalized virtual representations that maintain ease of content generation while enabling creative customization through digital modeling and modification.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system allows users to modify parameters of virtual objects such as size, shape, color, and physical properties through software controls. This enables personalization and creativity while maintaining the simplicity of digital object manipulation, resolving the contradiction between standardized generation and adaptive customization.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If real-world exercise data is integrated into virtual environments, then user-specific content creation is enabled, but system complexity increases

Engineering Contradiction:
Improveuser-specific content personalizationVSAvoiddata integration system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary processing layer that standardizes exercise data from various external devices before integrating it into the virtual environment. This mediator component handles data normalization, synchronization, and mapping, enabling user-specific content personalization while shielding users from the underlying system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system employs universal data interfaces and standardized protocols that work across multiple exercise device types. This multi-functional approach allows the same integration framework to handle diverse data sources, reducing overall system complexity while maintaining high adaptability for user-specific content creation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If virtual spaces are generated using user objects, then personalized exercise environments are created, but processing requirements and time increase

Engineering Contradiction:
Improvepersonalized environment creationVSAvoidcontent generation time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent implements preliminary actions by providing pre-configured virtual environment templates, asset libraries, and automated object placement algorithms. Users can quickly personalize their exercise spaces by selecting from pre-prepared components and making minimal adjustments, significantly reducing the time required to create personalized environments while maintaining high adaptability.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250249312A1Electronic device and method for generating exercise-related content using same
Publication Date: 2025.08.07 SAMSUNG ELECTRONICS CO LTD
  • US20250249312A1 patent drawing
  • US20250249312A1 patent drawing
  • US20250249312A1 patent drawing

AI summary

An electronic device may include: a display, memory storing instructions, and a processor(s), wherein the instructions may, when executed by the processor(s), cause the electronic device to: display, on the display, a user interface including at least one object; generate a virtual space related to at least one exercise by using the at least one object; create logic for content related to an exercise to be performed by using the at least one object arranged in the virtual space; on the basis of an input of selecting one of at least one exercise device to be used with the created logic, obtain at least one piece of exercise data for the selected exercise device; perform debugging of the created logic by using the at least one piece of obtained exercise data; and generate exercise-related content on the basis of the logic and store the generated exercise-related content in the memory. In addition to various embodiments disclosed in the present document, various other embodiments may be possible.