Virtual Object Exterior Rendering With Clear Coat Illumination

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Solution Overview

Problem

Existing methods struggle to accurately render the texture and visual effect of virtual object exteriors in online games, resulting in poor rendering quality.

Innovation Solution

Determine a first specular value of a clear coat layer, obtain an original reflection value and transmittance, calculate a reflection and second specular value based on these, and perform illumination rendering to enhance the visual effect of virtual object exteriors using a target illumination value.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional material-based exterior rendering (cloth, silk, metal) is used with different colors and textures, then diversified exterior presentation is achieved, but the real texture and visual effect of exterior materials cannot be manifested

Engineering Contradiction:
Improvediversified exterior presentationVSAvoidtexture rendering accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The exterior surface is segmented into multiple layers including base layer, intermediate layer, and clear coat layer. Each layer has distinct material properties and optical characteristics that can be independently controlled and rendered, allowing realistic simulation of complex material structures while maintaining visual diversity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies physical-based rendering by dynamically adjusting material parameters such as roughness, metalness, clear coat glossiness, and thickness based on lighting conditions and viewing angles. This enables accurate representation of real material textures while maintaining versatility in exterior design.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If simple color and texture mapping is used for exterior rendering, then rendering efficiency is maintained, but the visual effect and realism of exterior materials are poor

Engineering Contradiction:
Improverendering efficiencyVSAvoidexterior rendering quality
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

Material properties and optical parameters are pre-calculated and stored in material definition files during asset creation. This preliminary preparation allows the rendering system to efficiently retrieve and apply accurate material characteristics without real-time computation overhead, maintaining both speed and visual fidelity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces traditional mechanical texture mapping with physics-based optical rendering models that simulate light interaction with materials. This substitution uses mathematical models of light reflection, refraction, and absorption to achieve realistic material appearance while maintaining computational efficiency through optimized rendering pipelines.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Improves the visual rendering of virtual object exteriors by accurately simulating the texture and illumination effects, enhancing the appearance of virtual objects in online games.

Implementation Method 1

determining a first specular value of a clear coat layer of the virtual object under a light source

Methodology Applied
Scientific EffectSpecular reflection: Reflection

Implementation Method 2

a transmittance of the clear coat layer is obtained

Methodology Applied
Scientific EffectLight transmission: Refraction

Data Source

PatentUS20250387708A1Exterior rendering
Publication Date: 2025.12.25 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250387708A1 patent drawing
  • US20250387708A1 patent drawing
  • US20250387708A1 patent drawing

AI summary

In an exterior rendering method for a virtual object, a first specular value of a clear coat layer of the virtual object under a light source is determined. The clear coat layer covers an exterior surface of the virtual object. An original reflection value of the exterior surface and a transmittance of the clear coat layer are obtained. A reflection value and a second specular value of the exterior surface under the light source are determined based on the original reflection value and the transmittance. A target illumination value is determined based on the first specular value, the reflection value, and the second specular value. Illumination rendering is performed on an exterior of the virtual object based on the target illumination value.