Virtual Agricultural Field Simulation for Crop Management Planning

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Non-farmers renting agricultural fields face challenges in effectively growing crops due to lack of knowledge and experience, necessitating a system to support their agricultural activities.

Innovation Solution

A computer program and apparatus that creates a virtual representation of an agricultural field, allowing users to simulate agricultural operations, including machine movements, crop growth, and environmental changes, and interact with avatars for advice, enabling them to plan and execute agricultural tasks before actual field work.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If non-farmers rent agricultural fields without agricultural knowledge, then they can access land for farming, but they cannot effectively grow crops due to lack of expertise

Engineering Contradiction:
Improveaccess to agricultural landVSAvoidcrop growth effectiveness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent creates a virtual copy of the agricultural field (virtual space) that replicates the physical field's characteristics, crops, and agricultural machinery. This virtual environment allows non-farmers to simulate agricultural operations and learn crop management without risking actual crop failure, thereby maintaining land access while improving farming effectiveness through virtual practice and experimentation.

Inventive Principle:
Principle #26Copying

2Ease of operation

If non-farmers lack agricultural knowledge, then they can rent fields easily, but they make errors in crop management that reduce productivity

Engineering Contradiction:
Improvefield rental accessibilityVSAvoidcrop management effectiveness
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent enables non-farmers to perform preliminary actions by simulating agricultural operations in the virtual space before executing them in the physical field. Users can practice crop management decisions, observe virtual crop responses to different treatments, and learn from virtual failures without real-world consequences, thereby improving actual crop management productivity while maintaining easy field rental access.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The virtual space provides immediate feedback to users by displaying virtual crop growth responses to their management decisions. This feedback loop allows non-farmers to learn from the consequences of their actions in real-time, adjusting their crop management strategies to improve actual productivity while maintaining the ease of field rental accessibility.

Inventive Principle:
Principle #23Feedback

3Reliability

If farmers provide detailed agricultural guidance, then crop management improves, but the complexity of coordination increases

Engineering Contradiction:
Improvecrop management qualityVSAvoidcoordination system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent simplifies coordination by creating a virtual copy of the agricultural field where farmers can demonstrate crop management techniques and non-farmers can practice without direct coordination complexity. The virtual environment isolates the learning process from the actual field operations, maintaining high crop management quality while reducing coordination system complexity through virtual simulation.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20260076286A1Computer program, method, and apparatus
Publication Date: 2026.03.19 KUBOTA CORP
  • US20260076286A1 patent drawing
  • US20260076286A1 patent drawing
  • US20260076286A1 patent drawing

AI summary

A non-transitory computer-readable storage medium stores a computer program to cause a computer to perform acquiring agricultural field information relating to an agricultural field, and, based on the acquired agricultural field information, outputting an agricultural field object representing the agricultural field in a virtual space. Preferably, the computer program is configured to cause a computer to perform acquiring agricultural machine information relating to an agricultural machine, based on the acquired agricultural machine information, outputting an agricultural machine object representing the agricultural machine in the virtual space, receiving an operation relating to the agricultural machine object, based on the received operation, performing a movement of the agricultural machine object relative to the agricultural field object in the virtual space, and, causing the agricultural field object to change in the virtual space according to the movement of the agricultural machine object.