Virtual Field Lighting Objects for Dark-Area Game Exploration

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing game apparatuses are not suitable for exploring large dark regions in virtual spaces, as they do not effectively facilitate navigation and exploration in such environments.

Innovation Solution

A game program-storing storage medium that enables movement control of a player character in a virtual space, sets lighting based on user input, and illuminates specific objects to enhance visibility, allowing for map changes and damage area detection, and provides item objects to restore physical strength and illuminate surroundings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If a player character carries a light source such as a torch to explore a dark region, then the player character can visually recognize the immediate surroundings, but the range of exploration is limited to a small area around the player character

Engineering Contradiction:
Improvevisibility rangeVSAvoidexploration area
Core Design Contradiction:
Illumination intensityVSArea of stationary object

Solution Approach 1:

The patent divides the exploration space into multiple discrete lighted areas by placing lanterns at specific locations throughout the dungeon. Each lantern illuminates its local surroundings, and by segmenting the overall exploration into multiple lighted zones, the system enables coverage of a much larger total area compared to a single mobile light source.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces lanterns as intermediary objects that are placed at strategic locations to extend illumination beyond the player character's immediate vicinity. These lanterns act as mediators between the player character and distant areas, providing visual guidance and enabling exploration of regions that would otherwise remain invisible.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Speed

If the player character moves through a large dark region, then the player character can potentially cover more ground, but navigation and exploration become difficult without adequate lighting

Engineering Contradiction:
Improveexploration speedVSAvoidnavigation ease
Core Design Contradiction:
SpeedVSEase of operation

Solution Approach 1:

The patent pre-places lanterns at key locations throughout the dungeon before the player character begins exploration. This preliminary action of illuminating strategic points in advance allows the player character to navigate efficiently through large areas without needing to carry light sources or manually illuminate each area during movement.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces the mechanical system of carrying and manually positioning light sources with an automated lighting system where lanterns are pre-positioned throughout the environment. This substitution eliminates the need for the player character to manage light sources while moving, thereby improving exploration speed and reducing operational complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Object-affected harmful factors

If the field is kept dark to maintain atmosphere or challenge, then exploration becomes more difficult, but visibility of objects and navigation is reduced

Engineering Contradiction:
Improvedarkness challengeVSAvoidvisual information
Core Design Contradiction:
Object-affected harmful factorsVSLoss of information

Solution Approach 1:

The patent applies local quality by illuminating only specific areas where lanterns are placed rather than lighting the entire dungeon uniformly. This allows dark regions to maintain their atmospheric quality and challenge while providing sufficient visual information in the illuminated zones for navigation and object recognition.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent uses visual differentiation through color or brightness changes in illuminated areas to provide navigational information. The contrast between lit and dark regions creates visual cues that guide the player character through the dungeon while preserving the overall dark atmosphere, as only localized areas are brightened.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS12533589B2Storage medium storing game program, game system, game apparatus, and game processing method
Publication Date: 2026.01.27 NINTENDO CO LTD
  • US12533589B2 patent drawing
  • US12533589B2 patent drawing
  • US12533589B2 patent drawing

AI summary

Movement control of a player character in a field in a virtual space is performed based on a user's operation input. At least one first type of object is disposed in the field. Lightness for the first type of object is set such that the first type of object is visually recognized even when the field is dark. When the player character satisfies a first condition at a location where one of the at least one first type of object is disposed, lighting is set in the virtual space such that a range in the field including the location is lighter than before the first condition is satisfied.