Virtual Field Lighting Objects for Dark-Area Game Exploration
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Solution Overview
Problem
Existing game apparatuses are not suitable for exploring large dark regions in virtual spaces, as they do not effectively facilitate navigation and exploration in such environments.
Innovation Solution
A game program-storing storage medium that enables movement control of a player character in a virtual space, sets lighting based on user input, and illuminates specific objects to enhance visibility, allowing for map changes and damage area detection, and provides item objects to restore physical strength and illuminate surroundings.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If a player character carries a light source such as a torch to explore a dark region, then the player character can visually recognize the immediate surroundings, but the range of exploration is limited to a small area around the player character
Solution Approach 1:
The patent divides the exploration space into multiple discrete lighted areas by placing lanterns at specific locations throughout the dungeon. Each lantern illuminates its local surroundings, and by segmenting the overall exploration into multiple lighted zones, the system enables coverage of a much larger total area compared to a single mobile light source.
Solution Approach 2:
The patent introduces lanterns as intermediary objects that are placed at strategic locations to extend illumination beyond the player character's immediate vicinity. These lanterns act as mediators between the player character and distant areas, providing visual guidance and enabling exploration of regions that would otherwise remain invisible.
2Speed
If the player character moves through a large dark region, then the player character can potentially cover more ground, but navigation and exploration become difficult without adequate lighting
Solution Approach 1:
The patent pre-places lanterns at key locations throughout the dungeon before the player character begins exploration. This preliminary action of illuminating strategic points in advance allows the player character to navigate efficiently through large areas without needing to carry light sources or manually illuminate each area during movement.
Solution Approach 2:
The patent replaces the mechanical system of carrying and manually positioning light sources with an automated lighting system where lanterns are pre-positioned throughout the environment. This substitution eliminates the need for the player character to manage light sources while moving, thereby improving exploration speed and reducing operational complexity.
3Object-affected harmful factors
If the field is kept dark to maintain atmosphere or challenge, then exploration becomes more difficult, but visibility of objects and navigation is reduced
Solution Approach 1:
The patent applies local quality by illuminating only specific areas where lanterns are placed rather than lighting the entire dungeon uniformly. This allows dark regions to maintain their atmospheric quality and challenge while providing sufficient visual information in the illuminated zones for navigation and object recognition.
Solution Approach 2:
The patent uses visual differentiation through color or brightness changes in illuminated areas to provide navigational information. The contrast between lit and dark regions creates visual cues that guide the player character through the dungeon while preserving the overall dark atmosphere, as only localized areas are brightened.
Data Source
AI summary
Movement control of a player character in a field in a virtual space is performed based on a user's operation input. At least one first type of object is disposed in the field. Lightness for the first type of object is set such that the first type of object is visually recognized even when the field is dark. When the player character satisfies a first condition at a location where one of the at least one first type of object is disposed, lighting is set in the virtual space such that a range in the field including the location is lighter than before the first condition is satisfied.


