Virtual Figure Emotion Feedback for Social Circle Messages

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Solution Overview

Problem

Existing methods for user emotion feedback in social circle interactions are limited, leading to low efficiency and difficulty in distinguishing feedback providers, resulting in a simplistic and inefficient human-computer interaction.

Innovation Solution

Implementing user emotion feedback through virtual figures corresponding to user accounts, which are displayed based on trigger operations, allowing for diverse emotion expression and improved identification of feedback providers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional like control is used for user emotion feedback, then the feedback mechanism is simple, but the ability to distinguish feedback providers and express diverse emotions is poor

Engineering Contradiction:
Improveemotion expression diversityVSAvoidfeedback mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The feedback mechanism is segmented into multiple independent virtual figures, each representing different emotions or feedback types. Users can select different virtual figures to express different emotions, allowing diverse emotion expression while keeping each individual feedback unit simple.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Multiple virtual figures are used as copies or representations of user feedback. Each virtual figure is a visual copy that conveys specific emotional information, allowing the system to represent diverse emotions through repeated visual elements with different characteristics.

Inventive Principle:
Principle #26Copying

2Productivity

If traditional like control is used, then the interface is simple, but the efficiency of human-computer interaction is low

Engineering Contradiction:
Improvefeedback efficiencyVSAvoidoperation simplicity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

Virtual figures are pre-configured with different emotional expressions and feedback meanings before user interaction. Users don't need to create or complexly configure feedback elements, as the virtual figures are ready-to-use representations that immediately convey intended emotions when selected.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If user feedback is not associated with user accounts, then the interface is simple, but the ability to identify feedback providers is poor

Engineering Contradiction:
Improvefeedback provider identificationVSAvoidfeedback association complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The virtual figures are merged with user account information to create a unified feedback representation. Each virtual figure display includes associated user account data, combining the visual emotional expression with the identity information in a single integrated element.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20250377769A1User emotion feedback method and apparatus, computer device, and storage medium
Publication Date: 2025.12.11 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250377769A1 patent drawing
  • US20250377769A1 patent drawing
  • US20250377769A1 patent drawing

AI summary

A user emotion feedback method, apparatus, and computer-readable storage medium for expressing emotions in social circle interactions through virtual figures. The method displays a first user interface containing a social circle message posted by a second account on a first client logged in with a first account. Based on a trigger operation on a user feedback control for the social circle message, feedback information of the first account's user emotion is displayed through a first virtual figure corresponding to the first account. The user feedback control is configured to provide emotion feedback on social circle messages, enabling expressive and personalized emotional responses through virtual figure representations.