Virtual Fluid Diffusion Obstacle Interaction

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Solution Overview

Problem

Existing virtual smoke grenade simulations in virtual environments only diffuse within a specific radius, lacking realism and consistency with real-world cognition.

Innovation Solution

A method and apparatus that display a virtual fluid substance released by a thrown virtual throwable, with its direction of diffusion changing based on interactions with virtual obstacles, simulating a more realistic diffusion effect.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If virtual smoke is released by throwing the virtual smoke grenade with a fixed diffusion radius, then the control and predictability of the virtual throwable effect is improved, but the realism and consistency with real-world cognition deteriorates

Engineering Contradiction:
Improvecontrol and predictabilityVSAvoidrealism and consistency with real-world cognition
Core Design Contradiction:
ReliabilityVSManufacturing precision

Solution Approach 1:

The patent applies the dynamics principle by making the diffusion radius of virtual smoke adjustable rather than fixed. The system dynamically changes the diffusion radius based on environmental factors such as wind speed and direction, allowing the virtual smoke to behave more realistically while maintaining controllable parameters for game balance

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements parameter changes by modifying the diffusion radius parameter of virtual smoke based on environmental conditions. The system adjusts this parameter dynamically according to wind speed, wind direction, and other environmental factors, enabling the virtual smoke to exhibit realistic diffusion patterns while maintaining predictable control through defined adjustment rules

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If the virtual fluid substance diffuses in all directions uniformly, then the simplicity of the diffusion model is improved, but the realism of fluid-obstacle interaction deteriorates

Engineering Contradiction:
Improvesimplicity of diffusion modelVSAvoidrealism of fluid-obstacle interaction
Core Design Contradiction:
Device complexityVSManufacturing precision

Solution Approach 1:

The patent applies segmentation by dividing the diffusion space into different regions based on obstacle positions and wind directions. The virtual fluid substance diffusion is segmented into allowed directions and blocked directions, creating a more realistic interaction model while maintaining computational efficiency through spatial partitioning

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements local quality by making the diffusion behavior of virtual fluid substance location-dependent. Different regions of the virtual environment have different diffusion characteristics based on local obstacle distributions and wind conditions, allowing realistic fluid-obstacle interactions in critical areas while maintaining simplicity in open spaces

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances the gaming experience by providing a diffusion effect that is highly consistent with real-world cognition, improving the realism and immersion of virtual fluid substance interactions in virtual environments.

Implementation Method 1

displaying a diffusive virtual fluid substance released by the virtual throwable in response to a thrown virtual throwable exploding in the virtual environment

Methodology Applied
Scientific EffectDiffusion: Diffusion

Data Source

PatentUS20240424402A1Method and apparatus for controlling virtual throwable, device, medium, and program product
Publication Date: 2024.12.26 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240424402A1 patent drawing
  • US20240424402A1 patent drawing
  • US20240424402A1 patent drawing

AI summary

This application provides a method for controlling a virtual throwable performed by a computer device. The method includes: displaying a picture of a virtual environment; displaying a virtual fluid substance released by the virtual throwable in response to a thrown virtual throwable exploding in the virtual environment; and in response to the virtual fluid substance encountering a virtual obstacle during diffusion in the virtual environment, changing a direction of the diffusion of the virtual fluid substance based on an interaction of the virtual fluid substance with the virtual obstacle. A scene in which a real virtual fluid substance diffuses in a different direction when encountering the virtual obstacle is simulated by using solutions of embodiments of this application, and a highly realistic diffusion effect of the virtual fluid substance is simulated and highly consistent with cognition in the real world.