Virtual Frame Interaction Volume Modification for VR Objects
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Solution Overview
Problem
Existing virtual environments struggle to accurately model user interactions with virtual objects, such as translation, rotation, and size modification, leading to unrealistic or unnatural interactions in both VR and AR environments.
Innovation Solution
The system modifies interaction volumes of virtual objects based on user interactions through a virtual frame composed of primitive elements, allowing for accurate rendering of changes such as size and shape modifications, using user interaction elements like gestures to execute instructions and modify spatial dimensions and visual properties.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If virtual objects are modified to respond to user interactions, then user interaction naturalness is improved, but interaction modeling accuracy deteriorates
Solution Approach 1:
A virtual frame is introduced as an intermediary object between the user and the virtual object. The frame includes modification elements that mediate the interaction, allowing users to naturally manipulate objects while the system accurately tracks and models the interaction parameters through the frame's structured elements.
Solution Approach 2:
The interaction system is segmented into distinct components: the virtual frame with its boundary and modification elements, separate from the virtual object itself. This segmentation allows independent optimization of interaction naturalness (through frame elements) and modeling accuracy (through tracked modification parameters).
2Manufacturing precision
If interaction volumes are modified to enable accurate rendering, then rendering accuracy is improved, but system complexity increases
Solution Approach 1:
The virtual frame serves multiple functions simultaneously: it defines the interaction volume, provides modification elements for user input, and establishes the boundary for accurate rendering calculations. This multi-functionality reduces the need for separate systems for each function, thereby managing complexity while maintaining rendering accuracy.
3Measurement precision
If virtual frames with modification elements are introduced, then interaction accuracy is improved, but device complexity increases
Solution Approach 1:
The frame boundary and modification elements are merged into a single virtual frame structure that is automatically generated and managed by the system. This merging reduces the number of separate components the user must manage,降低ing perceived complexity while maintaining high interaction accuracy through the integrated structure.
Data Source
AI summary
The methods, systems, techniques, and components described herein allow interaction volumes of virtual objects in a virtual environment, such as a Virtual or Augmented Reality environment, to be modified based on user interactions taken on virtual frames created for those virtual objects. A user interaction element of a virtual frame may receive a user interaction. The user interaction may comprise one or more instructions to modify the size, shape, or other visual property of the virtual object. For example, the user interaction may comprise one or more instructions to change a size of the virtual object while maintaining a scale of the virtual object. In response to the user interaction, visual properties of the virtual frame and/or the virtual object may be modified. Interaction volumes of component elements of the virtual frame as well as interaction volumes of the virtual object may be modified in response to the user interaction.


