Virtual Game Board Copy for Low-Friction Multiplayer Interaction

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Solution Overview

Problem

Online social games face challenges in low-friction synchronous interaction, where players experience burdensome efforts to interact with friends due to asynchronous gameplay and complex processes, such as loading and unloading game boards, hindering social engagement and progress.

Innovation Solution

Implementing a system with a live interaction server and game server that enables synchronous and asynchronous modes of play, allowing real-time interactions when players are online together, and reducing effort by allowing interactions to occur without loading other players' game boards, through features like request notifications and animations that simulate player actions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players interact by visiting each other's game boards in traditional online games, then social interaction between players is enabled, but the interaction process becomes burdensome requiring significant effort and time to exit and reload game boards

Engineering Contradiction:
Improveease of interactionVSAvoidtime for interaction
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent creates a virtual copy of the first player's game board that is displayed within the second player's game board interface. This copy allows the second player to interact with the first player's assets and resources without actually loading or navigating to the first player's real game board, thereby eliminating the need to exit and reload game boards while maintaining full interaction capabilities.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If players must exit their own game board to visit a friend's game board, then social interaction is possible, but the complexity of the interaction process increases substantially

Engineering Contradiction:
Improvesocial interaction capabilityVSAvoidinteraction process complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the first player's game board interface into the second player's game board interface by displaying a virtual copy of the first player's game board within the second player's interface. This consolidation allows both players to interact simultaneously without requiring separate navigation steps, reducing process complexity while maintaining social interaction versatility.

Inventive Principle:
Principle #5Merging (Combining)

3Ease of operation

If the game loads the friend's game board for visiting, then complete interaction with friend's assets is enabled, but the effort and time required for loading and unloading becomes an obstacle

Engineering Contradiction:
Improveease of asset interactionVSAvoidtime for loading and unloading
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

Instead of loading the actual friend's game board data, the system creates and displays a virtual copy of the game board within the visitor's interface. This copy contains all necessary asset information and interaction capabilities, allowing complete interaction with friend's assets without the time-consuming loading and unloading processes associated with actual board navigation.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9044680B2Low-friction synchronous interaction in multiplayer online game
Publication Date: 2015.06.02 ZYNGA INC
  • US9044680B2 patent drawing
  • US9044680B2 patent drawing
  • US9044680B2 patent drawing

AI summary

Methods, systems, and computer programs are presented for executing an online game. One method includes an operation for executing a first game board for a first user and a second game board for a second user. The first game board is created when the first user plays the game for the first time and the second game board is created when the second user plays the game for the first time. The method further includes operations for detecting a visit by the second user to the first game board, and for detecting a request by the second user to place a game asset in the first game board. The game asset is installed in the first game board when the first user approves the request, and the second user obtains one or more game rewards when the first user interacts with the game asset while playing the online game.