Virtual Game Instructor for Intuitive Movement Learning

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Solution Overview

Problem

Conventional video game systems, particularly in performance-based games like dance and music games, struggle to effectively teach inexperienced players the necessary moves due to the lack of clear visual and graphical representations, relying on confusing on-screen icons and explicit instructions during live performance.

Innovation Solution

A system that includes a virtual instructor displayed alongside the player's avatar, utilizing motion capture technology to demonstrate specific game actions, allowing real-time comparison and feedback, and enabling the virtual instructor to guide the player through moves with visual and audio cues.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional on-screen icons and explicit instructions are used during live performance, then the game can be played, but the tutorial is confusing and difficult for inexperienced players to understand

Engineering Contradiction:
Improveease of understanding movesVSAvoidclarity of movement instructions
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent uses motion capture technology to create accurate virtual copies of real human movements. The virtual instructor is generated from motion captured data that replicates actual player movements, providing a clear visual model for beginners to follow without the confusion of conventional icon-based tutorials

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The virtual instructor acts as an intermediary between the game system and the player. Instead of directly displaying abstract icons and instructions, the system uses the virtual instructor as a visual mediator that demonstrates moves in a natural, easy-to-understand manner, bridging the gap between complex game mechanics and beginner players

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If motion capture technology and virtual instructor are implemented, then learning efficiency is improved, but device complexity increases

Engineering Contradiction:
Improvelearning efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The virtual instructor system serves multiple functions: it provides tutorials for beginners, offers movement guidance during gameplay, and enables real-time feedback by comparing player movements to the virtual instructor. This multi-functionality justifies the added complexity by delivering comprehensive learning and gameplay enhancement in a single integrated system

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Loss of information

If virtual instructor with motion capture is used, then clear visual guide is provided, but processing and storage requirements increase

Engineering Contradiction:
Improvevisual instruction clarityVSAvoiddata storage requirements
Core Design Contradiction:
Loss of informationVSQuantity of substance

Solution Approach 1:

The system performs motion capture and processes movement data in advance to create the virtual instructor before gameplay begins. By pre-processing and storing the essential movement patterns in a compact virtual instructor format, the system reduces the need for extensive real-time data processing and storage during actual gameplay

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8202161B2Virtual game instructor
Publication Date: 2012.06.19 DISNEY ENTERPRISES INC
  • US8202161B2 patent drawing
  • US8202161B2 patent drawing
  • US8202161B2 patent drawing

AI summary

Embodiments of the invention provide a virtual game instructor. According to various embodiments of the invention, the virtual game instructor is configured to provide a convenient and easy to follow tutorial instruction session for completing various game movements. Embodiments of the invention provide players with the ability to accurately compare their movements in real-time with the virtual instructor, thus facilitating learning and performing even complex game moves more easily.