Virtual Game Instructor for Intuitive Movement Learning
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Solution Overview
Problem
Conventional video game systems, particularly in performance-based games like dance and music games, struggle to effectively teach inexperienced players the necessary moves due to the lack of clear visual and graphical representations, relying on confusing on-screen icons and explicit instructions during live performance.
Innovation Solution
A system that includes a virtual instructor displayed alongside the player's avatar, utilizing motion capture technology to demonstrate specific game actions, allowing real-time comparison and feedback, and enabling the virtual instructor to guide the player through moves with visual and audio cues.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional on-screen icons and explicit instructions are used during live performance, then the game can be played, but the tutorial is confusing and difficult for inexperienced players to understand
Solution Approach 1:
The patent uses motion capture technology to create accurate virtual copies of real human movements. The virtual instructor is generated from motion captured data that replicates actual player movements, providing a clear visual model for beginners to follow without the confusion of conventional icon-based tutorials
Solution Approach 2:
The virtual instructor acts as an intermediary between the game system and the player. Instead of directly displaying abstract icons and instructions, the system uses the virtual instructor as a visual mediator that demonstrates moves in a natural, easy-to-understand manner, bridging the gap between complex game mechanics and beginner players
2Productivity
If motion capture technology and virtual instructor are implemented, then learning efficiency is improved, but device complexity increases
Solution Approach 1:
The virtual instructor system serves multiple functions: it provides tutorials for beginners, offers movement guidance during gameplay, and enables real-time feedback by comparing player movements to the virtual instructor. This multi-functionality justifies the added complexity by delivering comprehensive learning and gameplay enhancement in a single integrated system
3Loss of information
If virtual instructor with motion capture is used, then clear visual guide is provided, but processing and storage requirements increase
Solution Approach 1:
The system performs motion capture and processes movement data in advance to create the virtual instructor before gameplay begins. By pre-processing and storing the essential movement patterns in a compact virtual instructor format, the system reduces the need for extensive real-time data processing and storage during actual gameplay
Data Source
AI summary
Embodiments of the invention provide a virtual game instructor. According to various embodiments of the invention, the virtual game instructor is configured to provide a convenient and easy to follow tutorial instruction session for completing various game movements. Embodiments of the invention provide players with the ability to accurately compare their movements in real-time with the virtual instructor, thus facilitating learning and performing even complex game moves more easily.


