Virtual Game Location Check-In System

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Solution Overview

Problem

Existing location-based check-in operations in network environments are cumbersome and lack engagement, as users find physical check-ins too much work and the rewards from repeated deals are not sufficiently enticing to maintain interest.

Innovation Solution

A system that alters attributes in a virtual game based on physical location check-ins, allowing users to earn points, virtual objects, or enhance popularity measures, and enables followers to access virtual resources without physical check-ins, thereby incentivizing check-ins through social mechanics and a virtual economy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If users physically check-in to venues to receive deals, then users can obtain rewards and points, but the operation becomes too much work and user interest decreases

Engineering Contradiction:
Improverewards and pointsVSAvoidcheck-in operation
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent creates a virtual copy of the physical check-in process. Instead of requiring physical presence at a venue, the system uses GPS location detection to automatically detect when a user is at a venue and triggers a virtual check-in event, copying the reward-giving function without the physical burden.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the manual mechanical action of physically checking in (opening an app, selecting a venue, confirming) with an automated electronic system that uses GPS sensors to detect location and automatically triggers the check-in reward, substituting user effort with automated technology.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Quantity of substance

If the same deals are offered repeatedly at venues, then users can consistently earn points, but user interest and engagement are hard to maintain

Engineering Contradiction:
ImprovepointsVSAvoiddeal variety
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The patent makes the reward system dynamic by introducing a virtual economy where points have varying values and can be traded. Deals and rewards change based on user actions, social interactions, and market conditions within the virtual game, creating an adaptive system that maintains user interest through variability rather than static repeated offers.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameters of rewards from fixed physical deals to variable virtual assets with fluctuating values. Points can appreciate or depreciate in value, new virtual items are introduced, and reward configurations change based on game mechanics, transforming a static reward system into a dynamic one that maintains engagement.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If users must physically visit venues to check-in, then accurate location verification is achieved, but the time and effort required increases significantly

Engineering Contradiction:
Improvelocation verificationVSAvoidtime to check-in
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent performs preliminary location verification continuously in the background using GPS sensors before a user needs to check in. The system already has location data ready, so when a user approaches a venue, the check-in can be automatically triggered or quickly confirmed without requiring the user to spend time on location verification at the moment of check-in.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8663014B2Apparatus and method with physical location check-in that triggers a status change in a virtual game
Publication Date: 2014.03.04 ZYNGA INC
  • US8663014B2 patent drawing
  • US8663014B2 patent drawing
  • US8663014B2 patent drawing

AI summary

A computer readable storage medium includes executable instructions to receive a check-in indication from a physical location with a corresponding virtual location in a virtual game. An attribute in the virtual game is altered based upon the check-in indication. The attribute may be earned points for a user, a virtual object earned by a user or an enhanced popularity measure for the virtual location.