Virtual Game Environment Creation via Physical Object Scanning
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Solution Overview
Problem
Current methods for integrating virtual representations of physical objects into virtual game environments lack a strong connection between the physical and virtual worlds, failing to effectively stimulate interactive involvement and skill development, particularly in children, and are computationally inefficient in rendering 3D models into 2D images.
Innovation Solution
A computer-implemented method that creates a virtual game environment by obtaining a digital 3D representation of a real-world scene using a capturing device, converting it into a virtual toy construction model, and defining game-controlling elements based on physical properties of selected objects, allowing for interactive and dynamic gameplay that links physical and virtual environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If conventional rendering techniques (rasterization and raytracing) are used to project 3D surfaces onto 2D image plane, then 3D models can be rendered into 2D images, but the computational efficiency is poor
Solution Approach 1:
The patent creates a virtual copy (digital 3D representation) of the real-world scene that can be manipulated and rendered efficiently in the virtual environment, avoiding the need for repeated complex rendering of the original physical scene
Solution Approach 2:
The patent transforms the continuous 3D space into a discretized voxel grid representation, changing the parameter of spatial representation from continuous coordinates to discrete volumetric pixels, which enables more efficient processing and rendering
2Adaptability or versatility
If virtual representations of physical objects are integrated into virtual game environments, then 3D digital representation can be created, but a close link between physical world and virtual game play is still missing
Solution Approach 1:
The patent establishes a feedback loop where the capturing device scans the physical scene to create a digital representation, which is then used to generate a virtual game environment that reflects the physical world, creating a continuous connection between physical actions and virtual game play
Solution Approach 2:
The patent segments the real-world scene into discrete physical objects that can be individually captured, represented digitally, and integrated into the virtual game environment, allowing for selective and meaningful integration of physical elements
Data Source
AI summary
The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.


