Virtual Game Reservation for Faster Post-Battle Team Matching

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Solution Overview

Problem

In existing virtual battle games, the process of transitioning to a next battle after a game ends is inefficient due to the need for a settlement process, which can result in players being unable to continue with their desired team members, prolonging the overall usage time and reducing efficiency.

Innovation Solution

A method and apparatus that allow for in-game reservation of team members for a subsequent virtual battle through a reservation status control interface, enabling direct transition to a battle matching interface without a settlement process, thereby optimizing the efficiency of starting a new battle.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a settlement process is implemented after a virtual battle ends, then players can review battle results and statistics, but the transition time to the next battle increases and battle starting efficiency decreases

Engineering Contradiction:
Improvebattle result verificationVSAvoidtransition time to next battle
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent implements a reservation mechanism where players can pre-select their desired team members for the next battle before the current battle ends. This preliminary action allows the system to prepare the matching interface in advance, so that when the current battle concludes, players can immediately transition to the pre-prepared matching interface without waiting for settlement processes or manual team reformation.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If manual team reformation is required after each battle, then players can choose their team members, but the process complexity increases and battle starting efficiency decreases

Engineering Contradiction:
Improveteam member selection freedomVSAvoidteam reformation process complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent enables players to autonomously manage their team preferences through a reservation system. Players can independently select and reserve their desired team members for future battles without requiring manual intervention from game masters or complex automated matching algorithms. The system automatically processes these reservations and presents the selected teams in the matching interface, reducing overall process complexity while maintaining player autonomy.

Inventive Principle:
Principle #25Self-service

3Loss of information

If a settlement process is required before the next battle, then battle statistics can be processed, but the overall usage time of the virtual battle increases

Engineering Contradiction:
Improvebattle statistics processingVSAvoidoverall usage time
Core Design Contradiction:
Loss of informationVSDuration of action of moving object

Solution Approach 1:

The patent allows the system to skip or bypass the traditional settlement process by implementing a reservation-based transition mechanism. Instead of requiring players to wait for complete settlement and statistics processing before forming teams for the next battle, the system enables players to reserve their teams in advance and directly transition to the matching interface, effectively rushing through the settlement wait time while battle statistics are processed in the background.

Inventive Principle:
Principle #21Skipping (Rushing through)

Data Source

PatentUS20250269280A1Virtual game reservation
Publication Date: 2025.08.28 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250269280A1 patent drawing
  • US20250269280A1 patent drawing
  • US20250269280A1 patent drawing

AI summary

In a virtual game reservation method, a gaming interface corresponding to a first virtual game session that includes a plurality of users is displayed. The gaming interface includes a game reservation control element. Based on a user selection of the game reservation control element in the gaming interface by a first user of the plurality of users, a reservation status control interface on the gaming interface is displayed. The reservation status control interface includes a reservation status indication identifier for each of a subset of the plurality of users. The reservation status indication identifier of each of the subset of the plurality of users indicates whether the respective user intends to participate in a second virtual game session. After the first virtual game session has ended, a game matching interface corresponding to the second virtual game session is displayed. The game matching interface identifies each of the subset of the plurality of users of the first virtual game session that indicated intent to participate in the second virtual game session.