Virtual Game Reservation for Faster Post-Battle Team Matching
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Solution Overview
Problem
In existing virtual battle games, the process of transitioning to a next battle after a game ends is inefficient due to the need for a settlement process, which can result in players being unable to continue with their desired team members, prolonging the overall usage time and reducing efficiency.
Innovation Solution
A method and apparatus that allow for in-game reservation of team members for a subsequent virtual battle through a reservation status control interface, enabling direct transition to a battle matching interface without a settlement process, thereby optimizing the efficiency of starting a new battle.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a settlement process is implemented after a virtual battle ends, then players can review battle results and statistics, but the transition time to the next battle increases and battle starting efficiency decreases
Solution Approach 1:
The patent implements a reservation mechanism where players can pre-select their desired team members for the next battle before the current battle ends. This preliminary action allows the system to prepare the matching interface in advance, so that when the current battle concludes, players can immediately transition to the pre-prepared matching interface without waiting for settlement processes or manual team reformation.
2Adaptability or versatility
If manual team reformation is required after each battle, then players can choose their team members, but the process complexity increases and battle starting efficiency decreases
Solution Approach 1:
The patent enables players to autonomously manage their team preferences through a reservation system. Players can independently select and reserve their desired team members for future battles without requiring manual intervention from game masters or complex automated matching algorithms. The system automatically processes these reservations and presents the selected teams in the matching interface, reducing overall process complexity while maintaining player autonomy.
3Loss of information
If a settlement process is required before the next battle, then battle statistics can be processed, but the overall usage time of the virtual battle increases
Solution Approach 1:
The patent allows the system to skip or bypass the traditional settlement process by implementing a reservation-based transition mechanism. Instead of requiring players to wait for complete settlement and statistics processing before forming teams for the next battle, the system enables players to reserve their teams in advance and directly transition to the matching interface, effectively rushing through the settlement wait time while battle statistics are processed in the background.
Data Source
AI summary
In a virtual game reservation method, a gaming interface corresponding to a first virtual game session that includes a plurality of users is displayed. The gaming interface includes a game reservation control element. Based on a user selection of the game reservation control element in the gaming interface by a first user of the plurality of users, a reservation status control interface on the gaming interface is displayed. The reservation status control interface includes a reservation status indication identifier for each of a subset of the plurality of users. The reservation status indication identifier of each of the subset of the plurality of users indicates whether the respective user intends to participate in a second virtual game session. After the first virtual game session has ended, a game matching interface corresponding to the second virtual game session is displayed. The game matching interface identifies each of the subset of the plurality of users of the first virtual game session that indicated intent to participate in the second virtual game session.


