Virtual Gameplay Coach for Personalized Training

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Solution Overview

Problem

Current interactive media, such as video games, lack personalized tutorials and training materials that cater to individual player needs, leading to frustration and discontinued engagement due to difficulty in accessing relevant coaching materials.

Innovation Solution

A system and method for providing customized gameplay coaching by analyzing historical game data from users, generating a learning model to recommend tailored tutorials and training materials, tracking the outcomes of these recommendations, and updating the learning model for improved future recommendations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If manual training materials are distributed with games or created by third parties, then specific cases can be covered, but the materials cannot be personalized to individual player needs

Engineering Contradiction:
Improvepersonalization of training materialsVSAvoidcomplexity of generating personalized content
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system enables training materials to automatically adapt to player needs without manual intervention. The machine learning model continuously analyzes gameplay data and self-updates tutorial recommendations based on observed player struggles and successes, making the content generation process autonomous and personalized.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system dynamically changes the parameters of training materials based on player performance metrics. By monitoring gameplay data such as failure rates, time spent on tasks, and skill acquisition patterns, the system adjusts tutorial content parameters including difficulty level, pacing, and topic focus to match individual player needs.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If training materials are made available for players to access, then players can learn game mechanics, but new players find it difficult to identify and retrieve relevant materials

Engineering Contradiction:
Improveease of accessing training materialsVSAvoidrelevance of training information to player needs
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system implements continuous feedback loops by monitoring player gameplay behavior and using this data to refine tutorial recommendations. The machine learning model analyzes player actions, identifies knowledge gaps, and adjusts training material delivery accordingly, ensuring that relevant information is presented at the right moment without requiring player search or selection.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If players need to access training materials during gameplay, then players can get help, but players must continually start and stop gameplay which causes frustration

Engineering Contradiction:
Improveaccessibility of coaching materialsVSAvoidtime lost due to pausing gameplay
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary analysis of gameplay data to proactively identify when players are likely to need training assistance. By predicting knowledge gaps before players encounter difficulties, the system can pre-load or pre-present relevant training materials, reducing the need for players to pause gameplay to search for help.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system introduces an intermediary intelligent agent that acts as a virtual coach, analyzing gameplay in real-time and delivering contextualized training information without requiring players to leave the game flow. This intermediary layer bridges the gap between gameplay and learning by seamlessly integrating tutorials into the gaming experience.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250050214A1Virtual gameplay coach
Publication Date: 2025.02.13 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250050214A1 patent drawing
  • US20250050214A1 patent drawing
  • US20250050214A1 patent drawing

AI summary

A system and method for providing a customized gameplay coaching is disclosed. Historical game data from one or more users on a virtual platform is received by the system. The historical game data includes user activities associated with one or more media titles. A learning model of outcomes is generated for each user activity based on the historical game data. A customized recommendation associated with the user activity is generated based on the generated learning model. An outcome of the recommendation is tracked based on determining that the user executed the one or more steps based on the recommendation and the learning model is updated based on the outcome. The customized recommendation is updated based on the updated learning model.