Virtual Gaming Agent System for Cross-Venue Player Tracking

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Solution Overview

Problem

Current gaming systems struggle to encourage players to engage with multiple gaming activities and venues, as existing incentives primarily focus on extended play and bonuses, failing to promote physical activity and adventure, and do not facilitate cross-venue promotional activities or excitement beyond traditional gaming devices.

Innovation Solution

The implementation of a method and system that allows for virtual gaming experiences, where player gaming agents can autonomously play games across multiple locations, simulating various environments, and enabling players to participate in adventure sequences involving wagering and non-wagering games, with features like digital certificates, authentication, and funds management, allowing for legal gaming operations across different jurisdictions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional gaming incentives (extended play, bonuses) are used, then player retention on a single device is improved, but player engagement across multiple venues and physical activities deteriorates

Engineering Contradiction:
Improveplayer retentionVSAvoidcross-venue engagement
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The player tracking system is designed to universally track players across multiple gaming devices, venues, and even non-gaming activities. The system transcends device-specific limitations by implementing a centralized tracking architecture that recognizes player identities and awards across diverse environments, enabling both retention and cross-venue engagement simultaneously.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces an intermediary player tracking system that acts as a mediator between players, individual gaming devices, and multiple venues. This intermediary layer coordinates information exchange and award distribution across the entire network, resolving the contradiction by enabling unified player management while supporting diverse engagement opportunities.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If gaming incentives are designed for single-device play, then device-specific player loyalty is improved, but promotion of new gaming activities and venues deteriorates

Engineering Contradiction:
Improvedevice loyaltyVSAvoidpromotion of new activities
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The incentive system is designed to be universally applicable across existing and new gaming activities. By implementing a centralized award system that tracks players across the entire network rather than individual devices, the system naturally promotes new activities and venues while maintaining loyalty through consistent award recognition, eliminating the need for separate promotion strategies.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If simple bonus incentives are provided, then player motivation for extended play is improved, but excitement and stimulation beyond traditional gaming deteriorates

Engineering Contradiction:
Improveplay durationVSAvoidgaming experience diversity
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adapts the gaming experience by tracking player behavior patterns and providing customized incentives that evolve over time. Rather than static bonuses, the system can adjust award types, frequencies, and values based on player preferences and activity types, maintaining excitement and motivation for extended play across diverse gaming experiences.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9454872B2Adventure sequence activities
Publication Date: 2016.09.27 INTERNATIONAL GAME TECHNOLOGY INC
  • US9454872B2 patent drawing
  • US9454872B2 patent drawing
  • US9454872B2 patent drawing

AI summary

Some implementations of the invention provide methods and devices for various types of adventure sequences that preferably involve, at least in part, wagering games. Such sequences may involve wagering and/or other games at a plurality of gaming devices, tables and/or gaming establishments. Some implementations provide a virtual gaming experience wherein one or more other environments (e.g., environments that include gaming establishments) are simulated at a single location. Accordingly, adventure sequences described herein may comprise stages in one or more virtual environments, stages in one or more real environments or a combination of the two. Virtual players, also referred to herein as player game agents (“PGAs”), may act on behalf of real players. A PGA may be able to play games autonomously, e.g., when the associated player is at a different location and/or is not aware of the PGA's current activities. PGAs may be enabled to negotiate on behalf of real players, e.g., for comps, better pay table percentages, etc.