Virtual Gaming Asset Allocation With Electronic Access Validation
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Solution Overview
Problem
In virtual and real-life gaming environments, enforcing age restrictions and managing asset access is challenging, particularly in virtual casinos where physical limitations are difficult to enforce, leading to a need for improved methods and systems for asset allocation.
Innovation Solution
A VR or AR system that includes a processor and memory to manage asset allocation by validating user requests, updating electronic records, and defining personal zones and rules based on user profiles, ensuring compliance with age and location requirements, and allowing or denying access to virtual or real gaming assets.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If physical access control methods are used in virtual casinos, then asset security is improved, but user experience and accessibility deteriorate
Solution Approach 1:
The patent replaces physical access control mechanisms with electronic validation systems. Instead of using physical presence or manual verification, the system employs electronic records, digital validation processes, and automated verification to control access to virtual assets. This substitution maintains security while enabling remote and convenient access for users.
Solution Approach 2:
The patent creates and manages electronic copies of user identity and asset ownership records. By maintaining digital representations of user credentials and asset allocations in electronic records, the system enables secure verification without requiring physical verification processes. Users can access virtual assets through their digital avatars using validated electronic credentials.
2Reliability
If validation processes are implemented for age verification, then compliance with regulations is improved, but system complexity increases
Solution Approach 1:
The patent performs age verification and identity validation as preliminary actions before users can access virtual assets. The validation process is executed in advance, with results stored in electronic records for future reference. This approach ensures regulatory compliance is established beforehand, eliminating the need for repeated complex verification processes during asset access.
Solution Approach 2:
The system implements automated validation processes that operate independently without requiring manual intervention. The electronic validation system automatically verifies user credentials, checks age requirements, and updates access permissions based on pre-established rules. This automation reduces system complexity by eliminating manual verification steps while maintaining compliance.
3Productivity
If virtual assets are allocated to users, then user engagement is improved, but asset management complexity increases
Solution Approach 1:
The patent implements a universal electronic record system that manages multiple aspects of virtual asset allocation simultaneously. The same electronic record structure handles user identification, asset ownership, access permissions, and validation results. This multi-functional approach consolidates asset management operations into a unified system, reducing complexity while enabling comprehensive user engagement with various virtual assets.
Data Source
AI summary
Embodiments of the present disclosure are directed to facilitating access to assets in a virtual and/or real-life gaming environment. For example, allocating assets in a Virtual Reality (VR) environment can comprise providing, to a VR user device, a representation of a virtual casino including a virtual asset, receiving, from the VR user device, a request to utilize the virtual asset, and performing a validation process on the request to utilize the virtual asset. In response to successful completion of the validation process, an electronic record associated with the virtual asset can be updated to indicate allocation of the virtual asset to a user of the VR user device. For example, allocating the virtual asset to the user of the VR user device can comprise allowing an avatar for the user to sit at a virtual gaming machine in the virtual casino.


