Shared Virtual Gaming Celebrations via Targeted Subset Delivery

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing technologies face challenges in replicating the excitement of land-based casinos in virtual environments, attracting attention to online games, and providing immersive and engaging experiences for players.

Innovation Solution

The system provides a shared virtual gaming environment where celebrations, such as large jackpot wins, are transmitted in real-time to multiple players' devices, allowing for immersive and personalized experiences using VR and AR technologies.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If celebrations are transmitted to all players in the virtual environment, then player engagement and excitement are enhanced, but system complexity and data transmission requirements increase

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system applies local quality by filtering and selecting only the subset of players who should receive celebration content based on their virtual location, game status, and preferences. This allows personalized celebration delivery to specific players rather than broadcasting to all players, thereby maintaining high engagement while managing system complexity through targeted communication.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The player base is segmented into different groups based on celebration viewing parameters and virtual location. The system divides the audience to deliver celebrations selectively to relevant players only, reducing unnecessary data transmission and system overhead while maintaining effective player engagement.

Inventive Principle:
Principle #1Segmentation

2Productivity

If celebrations are made personalized to each player based on virtual location and game status, then player engagement is enhanced, but data processing requirements and system complexity increase

Engineering Contradiction:
Improveplayer engagementVSAvoiddata processing requirements
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by pre-establishing player profiles, virtual locations, and celebration viewing parameters before celebrations occur. This allows the system to quickly filter and select the appropriate subset of players when a celebration trigger condition is met, reducing real-time processing requirements while maintaining personalized engagement.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system utilizes parameter changes by dynamically adjusting celebration delivery based on player-specific parameters such as virtual location, game status, and preferences. This allows personalized celebrations without requiring complete redesign of the system architecture, as parameters can be modified and applied as needed.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If real-time celebration transmission is implemented in the shared virtual environment, then player excitement and immersion are enhanced, but network bandwidth and transmission requirements increase

Engineering Contradiction:
Improveplayer excitementVSAvoidnetwork bandwidth
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The system applies local quality by transmitting celebration data only to the subset of players who are relevant to the celebration event, based on their virtual location and game status. This localized delivery approach reduces unnecessary network bandwidth consumption while maintaining high player excitement and immersion for the affected players.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system uses partial action by transmitting celebration information only to the necessary subset of players rather than all players in the virtual environment. This partial delivery approach reduces network bandwidth requirements while still achieving the goal of exciting and immersing the relevant player population.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250174073A1Shared celebrations in a shared virtual gaming environment
Publication Date: 2025.05.29 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250174073A1 patent drawing
  • US20250174073A1 patent drawing
  • US20250174073A1 patent drawing

AI summary

A processor circuit transmits display data corresponding to a shared virtual environment (SVE) to a plurality of player devices including user display data that causes a display device of each player device to render a portion of the SVE based on a virtual orientation of the player device and a virtual location of the player in the SVE. The processor circuit determines that a celebration trigger condition has been met for a first player of the plurality of players and selects a subset of players of the plurality of players based on the celebration trigger condition and a celebration viewing parameter value associated with each player of the subset of players. The processor circuit transmits celebration display data corresponding to the celebration to a subset of player devices associated with the subset of players to render celebration content associated with the celebration trigger condition.