Virtual Gaming Overlay for Real-World Spatial Integration

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Solution Overview

Problem

Existing virtual gaming systems lack the ability to seamlessly integrate real-world information and locations into the gaming experience, limiting the immersion and interaction between players across different physical locations.

Innovation Solution

A system that uses a server device with a processor to identify players at different physical locations, map boundary and topographical information of these locations to a virtual gaming space, and generate virtual players that can be displayed superimposed onto a transparent viewing apparatus, allowing players to see each other and interact within the virtual space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual gaming systems use traditional display methods, then device complexity is reduced, but immersion and interaction between players at different physical locations deteriorates

Engineering Contradiction:
Improveintegration of real-world locations into gamingVSAvoidsystem complexity for mapping and displaying virtual players
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a server as an intermediary that coordinates between multiple gaming systems, captures real-world location data, and manages the mapping process. This mediator handles the complexity of integrating real-world information without requiring individual gaming systems to become overly complex, thereby resolving the contradiction between adaptability and device complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates virtual copies of real-world locations and players by mapping boundary and topographical information to virtual gaming spaces. These virtual representations allow players to interact with each other's physical environments without requiring direct physical presence, enhancing immersion while managing system complexity through digital replication

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If players are displayed in traditional 2D interfaces, then device complexity is minimized, but immersion and presence of other players deteriorates

Engineering Contradiction:
Improvedisplay capability for player interactionVSAvoidcomplexity of transparent viewing apparatus
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D display interfaces to a transparent viewing apparatus that overlays virtual player images onto the physical world view. This dimensional change from flat screens to spatial overlay creates a more immersive experience where players appear to be physically present in the environment, while the complexity is managed through specialized display hardware rather than software complexity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20250153051A1Apparatus for adapting virtual gaming with real world information
Publication Date: 2025.05.15 STEELSERIES APS
  • US20250153051A1 patent drawing
  • US20250153051A1 patent drawing
  • US20250153051A1 patent drawing

AI summary

A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.