Virtual Gaming System Integrating Real-Life Product Inventory

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Solution Overview

Problem

Current video games lack the capability to seamlessly integrate real-life products and services into virtual reality environments, failing to provide a dynamic and interactive shopping experience for users, especially in terms of inventory management and product placement prioritization.

Innovation Solution

A specifically programmed virtual gaming computer system that allows users to operate virtual businesses, adding real-life products and services through an electronic interface with third-party inventory management systems, calculating a product placement priority score based on product value, advertisement value, user status, and business value, and visually promoting products within the virtual reality realm.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If video games allow users to build virtual realities with free movement, then user immersion and interaction are improved, but the capability to integrate real-life products and services with dynamic inventory management is lost

Engineering Contradiction:
Improveintegration capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a third-party inventory management computer system as an intermediary that bridges the virtual game environment and real-life product databases. This mediator handles the complex tasks of inventory tracking and product information management, allowing the game to offer real products without bearing the full complexity of inventory management itself.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates software objects that can represent both virtual game items and real-life products through a unified interface. The virtual business platform serves multiple functions: it acts as both a game environment for user interaction and a marketplace for real product transactions, eliminating the need for separate systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If the system integrates third-party inventory management, then product availability tracking is improved, but the complexity of maintaining electronic interfaces with external systems increases

Engineering Contradiction:
Improveinventory tracking accuracyVSAvoidinterface complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system creates virtual copies of real-life products as software objects within the game environment. These software objects mirror the properties and availability status of physical products, allowing the system to track and manage inventory through simplified digital representations rather than complex direct connections to physical inventory systems.

Inventive Principle:
Principle #26Copying

3Productivity

If the system calculates product placement priority scores for thousands of products, then product promotion effectiveness is improved, but the computational processing requirements increase

Engineering Contradiction:
Improveproduct promotion efficiencyVSAvoidcomputational power
Core Design Contradiction:
ProductivityVSPower

Solution Approach 1:

The system dynamically adjusts multiple parameters including product value, advertisement value, user status value, and business value to calculate priority scores. By changing and weighting these parameters differently based on game state and user behavior, the system can efficiently rank products without requiring excessive computational resources, as the same framework adapts to different scenarios.

Inventive Principle:
Principle #35Parameter changes

4Ease of operation

If the system allows real-time addition of real-life products to virtual businesses, then user shopping experience is improved, but the difficulty of maintaining persistent electronic links increases

Engineering Contradiction:
Improveshopping experienceVSAvoidconnection management
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system pre-establishes electronic interfaces and communication channels with third-party inventory management systems before users need to add products. These persistent links are set up in advance, allowing users to simply select and add products to their virtual businesses without the system needing to create new connections in real-time, thus simplifying the user experience while managing complexity behind the scenes.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250005519A1Utilizing near-field communications to select third party products/services for ordering from third party inventory management computer systems and methods of use thereof
Publication Date: 2025.01.02 TCI ACQUISITION CO INC
  • US20250005519A1 patent drawing
  • US20250005519A1 patent drawing
  • US20250005519A1 patent drawing

AI summary

In some embodiments, the present invention is directed to a specifically programmed virtual gaming computer system, including: a specialized computer machine which, when executing particular program code, is configured to perform at least: electronically causing, via a computer network, to display a specialized dynamic real-time updatable graphical user interface, including: a tool programmed to allow a particular user to add, to a visual representation of a particular virtual business, a real-life product, a real-life service, or both, which are being displayed via an electronic on-line presence of a third party; where the specifically programmed virtual gaming computer system is configured to at least: i) create a software object to represent the real-life product or the real-life service and 2) maintain an electronic interface with a computer inventory management program of the third party to track availability and fulfillment of the real-life product and the real-life service.