Virtual Gaming System Integrating Real-Life Product Inventory
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Solution Overview
Problem
Current video games lack the capability to seamlessly integrate real-life products and services into virtual reality environments, failing to provide a dynamic and interactive shopping experience for users, especially in terms of inventory management and product placement prioritization.
Innovation Solution
A specifically programmed virtual gaming computer system that allows users to operate virtual businesses, adding real-life products and services through an electronic interface with third-party inventory management systems, calculating a product placement priority score based on product value, advertisement value, user status, and business value, and visually promoting products within the virtual reality realm.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If video games allow users to build virtual realities with free movement, then user immersion and interaction are improved, but the capability to integrate real-life products and services with dynamic inventory management is lost
Solution Approach 1:
The patent introduces a third-party inventory management computer system as an intermediary that bridges the virtual game environment and real-life product databases. This mediator handles the complex tasks of inventory tracking and product information management, allowing the game to offer real products without bearing the full complexity of inventory management itself.
Solution Approach 2:
The system creates software objects that can represent both virtual game items and real-life products through a unified interface. The virtual business platform serves multiple functions: it acts as both a game environment for user interaction and a marketplace for real product transactions, eliminating the need for separate systems.
2Reliability
If the system integrates third-party inventory management, then product availability tracking is improved, but the complexity of maintaining electronic interfaces with external systems increases
Solution Approach 1:
The system creates virtual copies of real-life products as software objects within the game environment. These software objects mirror the properties and availability status of physical products, allowing the system to track and manage inventory through simplified digital representations rather than complex direct connections to physical inventory systems.
3Productivity
If the system calculates product placement priority scores for thousands of products, then product promotion effectiveness is improved, but the computational processing requirements increase
Solution Approach 1:
The system dynamically adjusts multiple parameters including product value, advertisement value, user status value, and business value to calculate priority scores. By changing and weighting these parameters differently based on game state and user behavior, the system can efficiently rank products without requiring excessive computational resources, as the same framework adapts to different scenarios.
4Ease of operation
If the system allows real-time addition of real-life products to virtual businesses, then user shopping experience is improved, but the difficulty of maintaining persistent electronic links increases
Solution Approach 1:
The system pre-establishes electronic interfaces and communication channels with third-party inventory management systems before users need to add products. These persistent links are set up in advance, allowing users to simply select and add products to their virtual businesses without the system needing to create new connections in real-time, thus simplifying the user experience while managing complexity behind the scenes.
Data Source
AI summary
In some embodiments, the present invention is directed to a specifically programmed virtual gaming computer system, including: a specialized computer machine which, when executing particular program code, is configured to perform at least: electronically causing, via a computer network, to display a specialized dynamic real-time updatable graphical user interface, including: a tool programmed to allow a particular user to add, to a visual representation of a particular virtual business, a real-life product, a real-life service, or both, which are being displayed via an electronic on-line presence of a third party; where the specifically programmed virtual gaming computer system is configured to at least: i) create a software object to represent the real-life product or the real-life service and 2) maintain an electronic interface with a computer inventory management program of the third party to track availability and fulfillment of the real-life product and the real-life service.


