Virtual Gathering Platform with Table-Based Segmentation
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Solution Overview
Problem
Existing virtual communication platforms struggle with large group interactions, as they often become cacophonous and lack features for participants to engage in real-time, two-way communication, and do not allow users to selectively mute or block audio/video of other attendees without affecting everyone.
Innovation Solution
A virtual gathering platform that enables participants to join and interact with others in a simulated environment, allowing movement between virtual locations, real-time chat, and selective control over audio/video streams, providing a more immersive and interactive experience akin to in-person events.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conference mode is used for large gatherings, then communication order is maintained, but interaction between participants is reduced to one-way communication
Solution Approach 1:
The system segments participants into different virtual tables, allowing simultaneous localized interactions at each table while maintaining overall event structure. This enables many-to-many communication within tables without creating global cacophony, resolving the contradiction between communication order and interaction capability.
Solution Approach 2:
The patent introduces a spatial dimension to virtual gatherings by creating virtual tables and seating arrangements. Participants can physically move between tables and engage in localized conversations, adding a spatial layer to communication that enables both structured interaction and flexible engagement simultaneously.
2Reliability
If all participants watch the same event streaming, then everyone experiences the event together, but bandwidth requirements increase significantly
Solution Approach 1:
The system merges the event streaming experience with localized table-based video conversations. Participants receive the main event stream once and overlay it with selective peer-to-peer video feeds from their table mates, reducing redundant bandwidth consumption while maintaining consistent event viewing across all participants.
3Ease of operation
If selective audio/video muting is implemented for individual participants, then user control is improved, but system complexity increases
Solution Approach 1:
The system applies local quality control by enabling selective audio/video muting at the individual participant level within each table context. Users can control specific participants' streams independently without affecting global event streaming or other tables, achieving fine-grained control through localized management interfaces.
Data Source
AI summary
A system and method for real-life interactive experience between virtual participants in a gathering of up to thousands of people attending a streamed event, using their computers and mobile devices. The virtual participants sit at boxes and tables at the event and see video and hear audio of other participants sitting at the same table and box. The participants interact with other participants of their choosing without disturbing the rest of the participants. They can use local chat boxes and global chat boxes to chat with the participants of the event. The participants may virtually move from one area to another area of the event using the event layout and sit in a new area of their choosing as they would at an in-person event while watching the streaming of the event thus providing a close to real-life experience of interacting with the event participants.


