Virtual Golf Simulation Using Dual-Screen Image Shifting
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Solution Overview
Problem
Conventional virtual golf simulation systems lack realism as they only project images on a front screen, failing to provide the immersive experience of playing on an actual golf course, as they do not effectively utilize images on both the front and floor screens.
Innovation Solution
A virtual golf simulation apparatus and method that uses a sensing device to generate information about the golf ball's trajectory, an image processor to simulate a virtual golf course on both the front and floor screens, and a controller to adjust images based on predetermined conditions, ensuring a synchronized and immersive experience by shifting images between screens.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If images are output only to the front screen, then the device complexity is reduced, but the realism and immersiveness of the virtual golf experience deteriorates
Solution Approach 1:
The patent extends the image output from a single front screen to include a floor screen, adding a spatial dimension to the visualization. This creates a three-dimensional immersive environment where the virtual golf course is displayed both on the front screen and projected onto the floor, enhancing realism without significantly increasing system complexity
Solution Approach 2:
The patent combines multiple image output devices (front screen and floor screen) into a unified virtual golf simulation system. The controller coordinates both screens to display complementary portions of the virtual golf course, creating a cohesive immersive experience that feels like playing on an actual course
2Reliability
If images are dynamically shifted between front screen and floor screen, then the immersiveness and realism are improved, but the control complexity increases
Solution Approach 1:
The patent implements dynamic image shifting where the controller automatically transitions image display between the front screen and floor screen based on the virtual golf ball's position and flight trajectory. The system dynamically adjusts which screen displays which portion of the course, creating an immersive experience that adapts to the player's shot without manual intervention
Solution Approach 2:
The system uses sensing device feedback about the golf ball's position and trajectory to automatically control image distribution between screens. The controller receives real-time data about the ball's flight and adjusts image display accordingly, creating a closed-loop system that enhances immersion through automated, intelligent control
Data Source
AI summary
Disclosed herein are a virtual golf simulation apparatus and a method of realizing an image for virtual golf that are capable of realizing an image that provides greater realism to a user who plays golf using images realized on a front screen and on a floor screen in a user golf play space.


