Virtual Golf Introduction Image Generation for Player Comparison
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Solution Overview
Problem
Conventional screen golf systems lack features that induce user competition and interest, as they primarily focus on sensing accuracy and realism without providing adequate content or record comparison functionality.
Innovation Solution
A virtual golf system that generates introduction images and calculates player information based on recorded data, allowing for comparison and competition among users by extracting and presenting skill titles and comments, thereby enhancing user engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the screen golf system focuses on sensing accuracy and realism, then the golf simulation becomes more realistic, but user interest and competition motivation are not sufficiently induced
Solution Approach 1:
The system segments user information into multiple dimensions including skill level, playing style, and performance metrics. Introduction images are divided into multiple sections displaying different aspects of player information, allowing comprehensive presentation without overwhelming the user interface.
Solution Approach 2:
The system transitions from traditional 2D display to 3D立体 introduction images that present player information in multiple spatial dimensions. This allows simultaneous display of player avatar, skill statistics, and performance data in a visually engaging manner that enhances user interest while maintaining information clarity.
2Adaptability or versatility
If comprehensive player information is displayed, then user competition motivation increases, but information processing complexity increases
Solution Approach 1:
The system extracts only the most relevant player information for introduction images, such as key skill metrics and performance highlights, rather than displaying all available data. This selective extraction reduces processing complexity while maintaining competitive engagement by focusing on information that matters most for player comparison.
Solution Approach 2:
The system dynamically adjusts the parameters displayed in introduction images based on player skill level, game context, and comparison needs. For example, beginner players see simplified metrics while advanced players see detailed statistical breakdowns, optimizing information presentation without requiring complex processing for all user types.
3Adaptability or versatility
If personalized introduction images are generated for each player, then user interest is enhanced, but calculation and processing time increases
Solution Approach 1:
The system pre-calculates and stores player introduction image data including skill titles, performance metrics, and visual elements when players register or complete their first game. This preliminary preparation allows rapid retrieval and display of personalized introduction images during subsequent gameplay without requiring real-time calculation, significantly reducing loading time while maintaining personalization.
Data Source
AI summary
Disclosed are a virtual golf system, a virtual golf introduction image generation method, and a virtual golf player information calculation method capable of providing a separate introduction image showing two or more users so as to be comparable to each other through record information of a virtual golf game of each of a plurality of users who use the virtual golf system before the plurality of users access the system in order to play the virtual golf game, whereby it is possible to induce users' record competition in the virtual golf game and to provide the users with immersiveness and interest in the game.


