Virtual Golf Player Matching Device
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Solution Overview
Problem
Existing virtual golf systems fail to provide adequate player matching, especially when a sufficient number of players or players with matching skill levels are not available, limiting the enjoyment and accessibility of virtual golf games.
Innovation Solution
A player matching device and method that determines the skill level of both players and virtual users, matching them based on a predetermined range to ensure competitive and enjoyable virtual golf games, utilizing virtual users with similar skill levels and leveraging play data to optimize game experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a player waits for another player with matching skill level to play screen golf, then the player can enjoy competitive golf games, but the player cannot play if no such player is available, reducing game accessibility
Solution Approach 1:
The patent creates virtual users that copy and simulate the playing patterns, skill levels, and characteristics of real players. These virtual users serve as opponents when real players are unavailable, eliminating waiting time while maintaining game competitiveness through accurate skill level matching
Solution Approach 2:
The system pre-generates virtual users with predetermined skill levels and playing characteristics before they are needed. This preliminary creation of virtual opponents ensures that when a real player wants to play, matched opponents are already available, eliminating the need for waiting
2Reliability
If the system matches players with identical skill levels, then competitive balance is maximized, but the system complexity increases due to skill level determination and matching logic
Solution Approach 1:
The patent determines player skill levels by analyzing multiple game parameters including score, playing time, and swing characteristics. By converting complex player behaviors into quantifiable skill level parameters, the system achieves accurate matching while managing complexity through parameter standardization
Solution Approach 2:
The skill level determination process is segmented into distinct components: score analysis, time analysis, and swing characteristic analysis. Each component independently evaluates specific aspects of player performance, and their results are combined to determine overall skill level, making the complex matching process more manageable
3Adaptability or versatility
If virtual users are created to play with real players, then game accessibility improves, but the authenticity of player interaction may be compromised
Solution Approach 1:
The patent applies different qualities to different aspects of virtual users. While the overall interaction feels authentic to maintain player engagement, specific local characteristics such as virtual user identity and playing patterns are clearly differentiated from real players, allowing authenticity in gameplay while maintaining accessibility
Data Source
AI summary
The present invention relates to a player matching device and a player matching method. According to a first aspect of the present invention, there may be provided a player matching device for matching a virtual user capable of playing a virtual golf game with a player on a virtual golf course with the player, the player matching device including: a level determination unit configured to determine at least one of the skill level of the player and the skill level of a virtual user; and an opponent determination unit configured to determine an opponent capable of playing a virtual golf game with the player, wherein the opponent determination unit extracts one or more virtual users having a skill level within a predetermined range based on the skill level of the player, and determines the opponent to be a virtual user including at least part of the extracted virtual users.


