Virtual Guest Representation in Immersive Entertainment Systems

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Solution Overview

Problem

Current entertainment systems lack the ability to seamlessly integrate virtual guests from remote locations into live events, limiting user interaction and immersion, as they are typically either passive participants in video games or passive viewers of television programs.

Innovation Solution

A virtual reality entertainment system that employs a presentation system and virtual reality generation component to create immersive experiences by using holographic avatars and dynamic transformation functions, allowing users to interact with virtual guests in real-time through multiple communication interfaces, including hand-held input devices and body motion tracking, thereby simulating the presence of remote guests in the same environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual guests are integrated into live events, then user interaction and immersion are enhanced, but system complexity increases

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into separate functional modules: a virtual reality generation component that creates virtual guest representations, a presentation system that displays content, and transformation functions that adapt between different representations. This segmentation allows each module to be developed and maintained independently, managing overall system complexity while enabling enhanced user interaction through virtual guests.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Transformation functions serve as intermediaries between the virtual reality generation component and the presentation system. These transformation functions convert virtual guest representations into formats suitable for different presentation systems, enabling integration of virtual guests without requiring complete system redesign and managing complexity through standardized interface layers.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple communication interfaces are used for real-time interaction, then user engagement is enhanced, but device complexity increases

Engineering Contradiction:
Improvecommunication interface capabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system employs multiple communication interfaces (audio, video, text chat, haptic feedback) that can be used simultaneously or independently for interaction with virtual guests. Each interface is designed to be multi-functional, handling different types of communication needs, which enhances user engagement while avoiding the need for separate dedicated systems for each communication mode, thereby managing device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9746912B2Transformations for virtual guest representation
Publication Date: 2017.08.29 MICROSOFT TECHNOLOGY LICENSING LLC
  • US9746912B2 patent drawing
  • US9746912B2 patent drawing
  • US9746912B2 patent drawing

AI summary

Systems and methods that provide for a virtual reality entertainment system that supplies immersive entertainment and creates a sensation for a user similar to having guests in a remote location to be physically present as virtual guests. Such virtual reality entertainment system can supply a graphic and/or audio; wherein interconnected computers, video and audio processing devices, supply a live interaction between a user and a guest(s). Although guests are only present virtually (e.g., electronically present with other objects/user within the environment) such virtual invitation enables a user and guests to concurrently experience the entertainment together (e.g., a live sporting event, spectator game). In a related aspect, the subject innovation can implement holographic avatars, and a plurality of communication interfaces, to imitate (and/or transform) a relationship between the user and the virtual guests/surrounding environment.