Virtual Gun Attachment Switching via Primary and Secondary Slots
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Solution Overview
Problem
In virtual environments, switching between gun attachments on a virtual gun is cumbersome, requiring players to open a virtual backpack and manually reassemble attachments, which slows down gameplay and reduces interaction efficiency.
Innovation Solution
A method and apparatus for switching attachments on a virtual gun by allowing players to switch attachments directly between primary and secondary slots of the same type using a shortcut key operation or touch input, eliminating the need to open a virtual backpack and simplifying the attachment switching process.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If players manually reassemble attachments by opening a virtual backpack, then attachment switching can be completed, but the operation becomes cumbersome and time-consuming
Solution Approach 1:
The system pre-arranges multiple attachment slots (primary and secondary slots) on the virtual gun before gameplay. Players can prepare alternative attachments in secondary slots in advance, allowing immediate switching during combat without needing to open backpacks or search for attachments.
Solution Approach 2:
The invention extracts the attachment switching function from the complex backpack management system. Instead of requiring players to open backpacks and manually search for attachments, the system provides dedicated attachment slots on the gun itself, separating the switching operation from inventory management.
2Ease of operation
If players manually reassemble attachments through the virtual backpack, then attachment switching is possible, but interaction efficiency decreases
Solution Approach 1:
Multiple attachment configurations are pre-prepared in different slots on the virtual gun. Players can switch between pre-configured attachments instantly during gameplay, maintaining high interaction efficiency without interrupting combat flow.
Solution Approach 2:
The attachment switching function is extracted from the backpack interface and integrated directly into the gun model. This allows players to switch attachments through simple slot selection rather than complex backpack navigation, significantly improving interaction efficiency.
3Loss of time
If the system provides multiple attachment slots on the virtual gun, then attachment switching becomes faster, but device complexity increases
Solution Approach 1:
The secondary attachment slots are designed to be universal and can store various types of attachments (muzzles, grips, magazines, stocks, sights). This multi-functionality allows the same slot structure to handle different attachment types without increasing structural complexity.
Solution Approach 2:
The system uses visual icons and representations to depict attachments in slots rather than requiring detailed 3D models of each attachment configuration. This copying approach reduces rendering complexity while maintaining clear visibility of attachment options.
Data Source
AI summary
An attachment switching method, apparatus and a storage medium are provided. The method includes displaying, by the terminal, a first interface, the first interface including an image of the virtual environment observed by a virtual object, the virtual object holding a virtual gun, and a primary slot of the virtual gun being equipped with a first attachment; receiving, by the terminal, an attachment switching operation; and switching, by the terminal, the first attachment in the primary slot to a second attachment in a secondary slot according to the attachment switching operation, the primary slot and the secondary slot being the same type of gun attachment slots of the virtual gun.


