Virtual Hand Representation for Immersive VR Interaction
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Solution Overview
Problem
Fully immersive head-mounted displays (HMDs) limit user interaction with real objects due to the user's inability to see their hands, making it difficult to interact with objects that are not in direct contact or require specific orientations, which restricts the range of interaction with virtual reality (VR) content.
Innovation Solution
A system that includes a head-mounted display (HMD) device with a real object and hands tracking module, which uses sensors and communication channels to track the user's hands and sensor-embedded objects, allowing for the presentation of hand and object representations in VR content and determining inputs based on sensor data to modify the VR experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If fully immersive HMDs are used to present VR content, then immersion quality is improved, but user interaction with real objects deteriorates due to inability to see hands
Solution Approach 1:
The patent creates a visual copy or representation of the user's hand within the VR environment. This virtual hand representation allows the user to see their hand movements while maintaining full immersion in the VR content, thereby resolving the contradiction between immersion quality and interaction capability
Solution Approach 2:
The patent introduces an intermediary element (the virtual hand representation) that mediates between the user's real hand and the VR environment. This intermediary allows the user to interact with virtual objects while maintaining awareness of their hand movements, thus improving ease of operation without sacrificing immersion
2Illumination intensity
If fully immersive HMDs are used, then VR content immersion is improved, but interaction with objects requiring specific orientations deteriorates
Solution Approach 1:
The virtual representation of the hand provides visual feedback that enables users to understand the orientation and position of their hand relative to virtual objects, allowing for more versatile interaction with objects requiring specific orientations while maintaining immersion
3Illumination intensity
If fully immersive HMDs are used, then immersion quality is improved, but ability to catch or interact with thrown objects deteriorates
Solution Approach 1:
The virtual hand representation provides continuous visual feedback of hand position and movement, enabling users to track and catch thrown objects reliably while maintaining full immersion in the VR experience
Data Source
AI summary
Examples include techniques for real object and hand representation in virtual reality content. In some examples, one or more hands of a user of a head-mounted display (HMD) may be tracked while receiving sensor data from an identified object including one or more embedded sensors. Virtual reality content visible to the user on the HMD may be modified based on the tracking of the one or more hands and based on the received sensor data.


