Virtual Height Filter for Immersive Audio Reproduction

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Solution Overview

Problem

Existing audio signal processing techniques for three-dimensional audio reproduction struggle to provide immersive sound experiences without requiring elevated loudspeakers, especially when dealing with audio content lacking dedicated height channels, and often compromise on vertical immersion effects.

Innovation Solution

The use of virtual height audio signal processing methods that apply virtual height filters derived from head-related transfer functions (HRTFs), allowing for independent optimization of vertical and horizontal sound localization, and the incorporation of decorrelation processing to enhance the reproduction of phantom sources, enabling immersive sound fields with conventional loudspeaker or headphone configurations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If filters are applied to restrict the effect to lower frequencies to reduce horizontal localization artifacts, then horizontal localization accuracy is improved, but vertical elevation effectiveness is compromised

Engineering Contradiction:
Improvehorizontal localization accuracyVSAvoidvertical elevation effectiveness
Core Design Contradiction:
Measurement precisionVSReliability

Solution Approach 1:

The audio signal is segmented into different frequency bands, with low-pass filtering applied selectively to the height channel to reduce horizontal artifacts while preserving vertical elevation cues in the frequency domain

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different frequency processing strategies are applied to different spatial components: the height channel receives low-pass filtering locally to reduce horizontal localization artifacts, while the ambient channel preserves broader frequency content for vertical immersion

Inventive Principle:
Principle #3Local quality

2Area of stationary object

If pseudo-stereo technique is used to spread audio signal over two loudspeakers, then horizontal coverage is improved, but vertical immersion effect is insufficient

Engineering Contradiction:
Improvehorizontal coverageVSAvoidvertical immersion effect
Core Design Contradiction:
Area of stationary objectVSReliability

Solution Approach 1:

The system transitions from two-dimensional horizontal stereo spreading to three-dimensional spatial audio by adding a virtual height dimension through signal processing, creating an immersive sound field that occupies vertical space without physical elevation of loudspeakers

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Reliability

If upward-firing loudspeaker driver is used to reflect height signals on ceiling, then vertical elevation effect is improved, but system complexity and calibration requirements increase

Engineering Contradiction:
Improvevertical elevation effectVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Instead of physically reflecting sound off the ceiling with upward-firing drivers, the system creates a virtual copy of the height signal through digital processing that simulates the acoustic effect of ceiling reflection, eliminating the need for complex physical hardware arrangements

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The mechanical acoustic reflection system (upward-firing drivers requiring specific ceiling geometry and calibration) is replaced with a digital signal processing system that achieves the same vertical elevation effect through virtualization, reducing hardware complexity and installation requirements

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Measurement precision

If dedicated height channel is used for elevated loudspeaker reproduction, then vertical localization accuracy is improved, but hardware requirements increase

Engineering Contradiction:
Improvevertical localization accuracyVSAvoidhardware requirements
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

The system makes conventional horizontal loudspeakers multi-functional by using them to reproduce both horizontal and vertical spatial information through signal processing, eliminating the need for dedicated height channels and elevated loudspeaker hardware while maintaining vertical localization accuracy

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach provides a more accurate and immersive sound field experience by preserving vertical elevation effects even at non-optimal listening positions, reducing hardware requirements, and maintaining the natural localization of primary sound components while enhancing ambient components, all without the need for physically elevated loudspeakers.

Implementation Method 1

various techniques have been proposed for implementing audio signal processing based on Head-Related Transfer Functions (HRTF), such as for three-dimensional audio reproduction using headphones or loudspeakers

Methodology Applied
Scientific EffectHead-Related Transfer Function (HRTF):

Implementation Method 2

an upward-firing loudspeaker driver can be used to reflect height signals on a listening room's ceiling

Methodology Applied
Scientific EffectAcoustic Reflection: Reflection

Data Source

PatentUS11304020B2Immersive audio reproduction systems
Publication Date: 2022.04.12 DTS INC(US)
  • US11304020B2 patent drawing
  • US11304020B2 patent drawing
  • US11304020B2 patent drawing

AI summary

Systems and methods can provide an elevated, virtual loudspeaker source in a three-dimensional soundfield using loudspeakers in a horizontal plane. In an example, a processor circuit can receive at least one height audio signal that includes information intended for reproduction using a loudspeaker that is elevated relative to a listener, and optionally offset from the listener's facing direction by a specified azimuth angle. A first virtual height filter can be selected for use based on the specified azimuth angle. A virtualized audio signal can be generated by applying the first virtual height filter to the at least one height audio signal. When the virtualized audio signal is reproduced using one or more loudspeakers in the horizontal plane, the virtualized audio signal can be perceived by the listener as originating from an elevated loudspeaker source that corresponds to the azimuth angle.