Virtual Image Display Gaze Detection for Immersive Information

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Solution Overview

Problem

Existing virtual reality games reduce immersion when providing information through buttons or overlays, disrupting the player's experience.

Innovation Solution

A virtual image display system that provides information based on the player's gaze position and movement, using a detector to identify body part positions and directions, and a controller to output information only when specific conditions are met, such as leaving a target area or failing to select an object, without the need for traditional buttons.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If information is provided through buttons or overlays on the display, then information can be conveyed to the player, but the sense of immersion in virtual space is reduced

Engineering Contradiction:
Improveinformation provisionVSAvoidloss of immersion
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent extracts the information provision function from the traditional button/overlay interface and relocates it to gaze-based detection. The system detects gaze position and direction to determine when information should be provided, eliminating the need for visible buttons that break immersion. This extraction resolves the contradiction by removing the harmful visual element (buttons) while preserving the information delivery function.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system uses the player's own gaze as the interaction mechanism. By detecting where the player is looking, the system automatically determines when information should be provided without requiring separate input actions. This self-service approach maintains immersion while enabling information provision through natural player behavior.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If traditional buttons are displayed for information provision, then information can be accessed, but the player's focus is diverted from the virtual space

Engineering Contradiction:
Improveinformation accessVSAvoidplayer concentration
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent replaces the mechanical button-pressing system with an optical/gaze-based detection system. Instead of requiring physical or visual interaction with buttons, the system uses gaze detection to automatically trigger information provision. This substitution eliminates the distraction of visible buttons while maintaining ease of information access through natural gaze behavior.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Object-affected harmful factors

If gaze position and movement are used to trigger information, then immersion is maintained, but the system complexity increases

Engineering Contradiction:
Improveimmersion preservationVSAvoidsystem complexity
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The patent makes the gaze detection system serve multiple functions: it tracks player attention, determines interaction intent, and triggers information provision. By using a single gaze detection mechanism for multiple purposes, the system achieves immersion preservation without proportionally increasing complexity. The same detection infrastructure handles both immersion maintenance and information delivery coordination.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12350583B2Virtual image display program, virtual image display apparatus, and virtual image display method
Publication Date: 2025.07.08 GREE HOLDINGS INC
  • US12350583B2 patent drawing
  • US12350583B2 patent drawing
  • US12350583B2 patent drawing

AI summary

A game processing apparatus displays an image of virtual space on a display that displays an image by using a sensor for identifying the position and direction of a certain body part of a player and the display. A controller in the game processing apparatus displays the image of the virtual space on the display in accordance with the position and direction of the certain body part of the player, and, when an information providing condition regarding the position and direction of the certain body part of the player is satisfied, outputs to-be-provided information.