Virtual Image Display Gaze Detection for Immersive Information
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Solution Overview
Problem
Existing virtual reality games reduce immersion when providing information through buttons or overlays, disrupting the player's experience.
Innovation Solution
A virtual image display system that provides information based on the player's gaze position and movement, using a detector to identify body part positions and directions, and a controller to output information only when specific conditions are met, such as leaving a target area or failing to select an object, without the need for traditional buttons.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If information is provided through buttons or overlays on the display, then information can be conveyed to the player, but the sense of immersion in virtual space is reduced
Solution Approach 1:
The patent extracts the information provision function from the traditional button/overlay interface and relocates it to gaze-based detection. The system detects gaze position and direction to determine when information should be provided, eliminating the need for visible buttons that break immersion. This extraction resolves the contradiction by removing the harmful visual element (buttons) while preserving the information delivery function.
Solution Approach 2:
The system uses the player's own gaze as the interaction mechanism. By detecting where the player is looking, the system automatically determines when information should be provided without requiring separate input actions. This self-service approach maintains immersion while enabling information provision through natural player behavior.
2Ease of operation
If traditional buttons are displayed for information provision, then information can be accessed, but the player's focus is diverted from the virtual space
Solution Approach 1:
The patent replaces the mechanical button-pressing system with an optical/gaze-based detection system. Instead of requiring physical or visual interaction with buttons, the system uses gaze detection to automatically trigger information provision. This substitution eliminates the distraction of visible buttons while maintaining ease of information access through natural gaze behavior.
3Object-affected harmful factors
If gaze position and movement are used to trigger information, then immersion is maintained, but the system complexity increases
Solution Approach 1:
The patent makes the gaze detection system serve multiple functions: it tracks player attention, determines interaction intent, and triggers information provision. By using a single gaze detection mechanism for multiple purposes, the system achieves immersion preservation without proportionally increasing complexity. The same detection infrastructure handles both immersion maintenance and information delivery coordination.
Data Source
AI summary
A game processing apparatus displays an image of virtual space on a display that displays an image by using a sensor for identifying the position and direction of a certain body part of a player and the display. A controller in the game processing apparatus displays the image of the virtual space on the display in accordance with the position and direction of the certain body part of the player, and, when an information providing condition regarding the position and direction of the certain body part of the player is satisfied, outputs to-be-provided information.


