Virtual Information Carrier for Game Scene Data Transfer

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Solution Overview

Problem

Existing information transfer methods in virtual games are inefficient, leading to repeated searches of virtual scenes due to low signal recognition and management capabilities, especially in environments with numerous game elements.

Innovation Solution

An information transfer method where a virtual character triggers a virtual information carrier to display specific information associated with the scene, improving stability and specificity by combining information transfer with the virtual scene and character, allowing for automated marking and diverse information transfer modes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If flashing signals are used for information transfer in virtual games, then users can communicate basic information, but the system becomes inefficient and cannot cope with increasing numbers of game elements

Engineering Contradiction:
Improveinformation transfer capabilityVSAvoidinformation transfer efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent introduces a virtual information carrier as an intermediary object between players. Instead of relying on ambiguous flashing signals, the information carrier serves as a dedicated mediator that can hold and transmit specific information (such as search status of virtual scenes) from one player to another, thereby resolving the inefficiency of direct signal-based communication in complex game environments

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a virtual copy of the information carrier within the game world that replicates real-world information transfer objects. This virtual copy can be placed in specific locations and viewed by players, providing a persistent and unambiguous record of information that avoids the limitations of transient flashing signals

Inventive Principle:
Principle #26Copying

2Loss of information

If users rely on signal recognition to remember searched virtual scenes, then basic information can be conveyed, but users cannot well remember searched scenes due to the large number of virtual scenes

Engineering Contradiction:
Improveinformation retentionVSAvoidvirtual scene management
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent segments the information transfer function from the general signal system by creating dedicated information carriers for specific purposes (such as marking searched scenes). Each carrier handles a specific information unit independently, making it easier for users to process and remember individual pieces of information without being overwhelmed by the complexity of the entire virtual scene environment

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The information carrier is placed in advance at the virtual scene location before a player needs to search it again. This preliminary placement of information markers allows players to quickly recall and access previously searched scenes without having to remember or search through the entire virtual environment again

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240299847A1Information transfer method and apparatus, storage medium, electronic device, and program product
Publication Date: 2024.09.12 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240299847A1 patent drawing
  • US20240299847A1 patent drawing
  • US20240299847A1 patent drawing

AI summary

This application discloses an information transfer method performed at an electronic device. The method includes: displaying a virtual scene of a virtual game in which a first virtual character is currently located; in accordance with a first operation performed by the first virtual character, determining that the first virtual character triggers a first type of information transfer condition; and in accordance with the first type of information transfer condition, displaying a first virtual information carrier in the virtual scene, the first virtual information carrier being configured for transferring information specified by the first virtual character and associated with the virtual scene to a second virtual character. This application resolves the technical problem of low information transfer efficiency.