Virtual Input Device Attached to Target Object in Extended Reality

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Solution Overview

Problem

Users of extended reality devices face challenges in inputting information, such as text, numbers, and punctuation, within the virtual environment, as existing solutions do not provide a seamless and intuitive method for information input.

Innovation Solution

A display method and apparatus for a virtual input device that acquires objects in the user's environment, determines a target object, and displays a virtual input device, such as a keyboard, attached to that object in the extended reality space, allowing users to input information by interacting with the virtual device attached to a real-world object, enhancing immersion and convenience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a virtual input device is displayed in the extended reality space attached to a target object, then the immersion and convenience for users to input information is improved, but the device complexity increases

Engineering Contradiction:
Improveconvenience for users to input informationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent uses target objects in the extended reality space as intermediaries to attach virtual input devices. Instead of directly interacting with abstract virtual interfaces, users interact with concrete target objects (like furniture or devices in the virtual environment), which serve as mediators to anchor the input device. This makes the input process more intuitive and easier to operate while managing complexity through object-based attachment.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The virtual input device is designed to be universally attachable to any target object in the extended reality space. Rather than requiring specialized input hardware, the system allows any virtual object to serve as an anchor for the input device, making the solution applicable across diverse scenarios and reducing overall system complexity through a unified approach.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If a virtual input device is attached to a target object in the extended reality space, then the reality of the virtual world is improved, but the computing resources required increase

Engineering Contradiction:
Improvereality of the virtual worldVSAvoidcomputing resources required
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent applies local quality by attaching the virtual input device specifically to relevant target objects rather than uniformly distributing input interfaces throughout the virtual environment. The input device appears only where needed (at the location of the target object), maintaining high realism where it matters while minimizing unnecessary rendering and computing resources in other areas of the extended reality space.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20240096043A1Display method, apparatus, electronic device and storage medium for a virtual input device
Publication Date: 2024.03.21 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20240096043A1 patent drawing
  • US20240096043A1 patent drawing
  • US20240096043A1 patent drawing

AI summary

The present disclosure relates to a display method, apparatus, electronic device, and storage medium for a virtual input device, which are suitable to an extended reality device. The method comprises: acquiring at least one object in the environment where a user is currently located; determining a target object from the at least one object; and displaying a virtual input device in an extended reality space, the virtual input device being attached to the target object.