Networked Virtual Instrument Latency Offset and Triple Buffering

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Solution Overview

Problem

Current systems for networked virtual musical instruments face challenges such as high latency, limited bandwidth, and processing power, making real-time interactive performance and composition over the internet difficult, especially with low-powered devices, and lack a scalable, secure, and user-friendly e-commerce model for virtual instrument distribution and consumption.

Innovation Solution

A system that negotiates latency between client and server by calculating a latency offset window, segments partial sample slices, and uses a triple buffer system to ensure zero-latency playback, allowing clients to interactively perform and compose music with remote servers while minimizing bandwidth and processing requirements, and provides a secure e-commerce model for virtual instrument purchase and streaming.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If virtual musical instrument libraries are downloaded and stored locally on client devices, then playback quality and responsiveness are improved, but bandwidth consumption and device storage requirements increase

Engineering Contradiction:
Improveplayback responsivenessVSAvoidbandwidth consumption
Core Design Contradiction:
SpeedVSQuantity of substance

Solution Approach 1:

The virtual instrument library is divided into individual instrument patches or components that can be streamed on-demand rather than downloading entire libraries. This segmentation allows clients to receive only the specific instruments needed for current composition work, reducing bandwidth consumption while maintaining local playback quality for selected patches.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system pre-loads or caches frequently used instrument patches and samples into local memory before they are actually needed for playback. This preliminary action ensures that when instruments are accessed, they play back immediately without network latency, while still allowing the system to stream less frequently accessed instruments as needed.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If virtual musical instrument libraries are downloaded and stored locally on client devices, then playback quality is improved, but device storage requirements increase

Engineering Contradiction:
Improveplayback qualityVSAvoiddevice storage
Core Design Contradiction:
ReliabilityVSVolume of stationary object

Solution Approach 1:

The large virtual instrument library is segmented into smaller, manageable instrument patches that can be selectively stored locally. Instead of requiring entire gigabyte-sized libraries on each device, the system stores only the specific instrument patches currently in use, dramatically reducing storage requirements while maintaining high playback quality for locally cached instruments.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system creates lightweight reference copies or pointers to instrument samples stored on remote servers rather than duplicating full-quality audio files locally. These references allow the system to access high-quality samples from the server when needed, while only storing minimal local cache data, thus maintaining playback quality without proportionally increasing storage requirements.

Inventive Principle:
Principle #26Copying

3Ease of operation

If network latency is reduced for real-time performance, then interactivity is improved, but network complexity and synchronization requirements increase

Engineering Contradiction:
Improvereal-time interactivityVSAvoidnetwork synchronization
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs preliminary latency measurement and compensation calculations before actual music performance begins. By measuring network round-trip time in advance and pre-calculating compensation values, the system can adjust timing of musical events to account for network delay, providing real-time interactivity without requiring complex dynamic synchronization during performance.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors actual network latency during performance and dynamically adjusts timing compensation in real-time. This feedback mechanism allows the system to adapt to changing network conditions, maintaining synchronized playback and interactivity even as network latency fluctuates, without requiring overly complex predetermined synchronization protocols.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12154533B2System and method for a networked virtual musical instrument
Publication Date: 2024.11.26 CINESAMPLES INC
  • US12154533B2 patent drawing
  • US12154533B2 patent drawing
  • US12154533B2 patent drawing

AI summary

A system and method for operating and performing a remotely networked virtual musical instrument. A client transmits musical control data to a remote server over the network, encompassing a digital music engine and digitally sampled virtual musical instruments. In return, the client consumes, synchronizes, and mixes the combined server playback stream from the network of the fully expressive and interactive musical performance with zero audible latency.