Virtual Interaction Camera Position Switching for XR
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current virtual interaction methods in extended reality (XR) technology are limited by rigid and single interaction mechanisms, such as pop-up chats or gift interactions, leading to low interactivity in virtual spaces.
Innovation Solution
A method and apparatus for virtual interaction that involves presenting a media content stream with interactive objects, switching camera positions based on interactive indication information, and interacting with these objects through interactive trigger zones, enhancing interactivity and immersion by allowing users to perform vivid and rich interactive operations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional pop-up chat or gift interaction methods are used in virtual space, then the interaction mechanism is simple and easy to implement, but the interactivity and engagement of users are low
Solution Approach 1:
The patent applies dynamics by making the camera position adjustable and movable rather than fixed. The camera can switch between different positions (first camera position showing media content, second camera position showing interactive object) based on user interaction needs, creating a dynamic viewing experience that enhances interactivity while maintaining ease of operation through automated position switching.
Solution Approach 2:
The patent introduces a new dimension by adding spatial camera positioning to traditional 2D virtual interaction. By incorporating camera position switching between different spatial viewpoints (media content view and interactive object view), the system transforms flat pop-up interactions into immersive 3D experiences, significantly enhancing user engagement without complicating the interaction mechanism.
2Adaptability or versatility
If camera position switching is implemented to enable interactive operations, then user interactivity and immersion are enhanced, but the system complexity increases
Solution Approach 1:
The patent applies preliminary action by pre-setting multiple camera positions (first camera position for media content, second camera position for interactive object) before user interaction begins. The system automatically switches between these pre-configured positions based on interaction triggers, eliminating the need for complex real-time camera control algorithms and reducing system complexity while maintaining high interactivity.
Solution Approach 2:
The patent uses an intermediary mechanism (camera position switching module) that mediates between the user's interaction intent and the visual display. This intermediary automatically handles the complexity of coordinate transformations and view rendering by switching between pre-defined camera positions, shielding users from underlying system complexity while enabling rich interactive operations.
3Adaptability or versatility
If interactive trigger zones are added to enable vivid interactions like high-fives and hugs, then interactive quality is improved, but the difficulty of detecting and measuring interaction parameters increases
Solution Approach 1:
The patent applies local quality by creating specific interactive trigger zones with distinct properties at different camera positions. Each zone (first interactive trigger zone at first camera position, second interactive trigger zone at second camera position) has localized interaction parameters tailored to its function, simplifying detection by confining complex interaction measurements to specific spatial regions rather than the entire virtual space.
Data Source
AI summary
The present application provides a method, apparatus, device and medium for virtual interaction, wherein the method includes: presenting a media content stream in a virtual space, wherein the media content stream includes at least one interactive object; switching a current camera position to a target camera position according to interactive indication information; presenting an interactive trigger zone and the interactive object in interactive space of the target camera position; and interacting with the interactive object according to the interactive trigger zone. The present application makes interactive operations of the user in the virtual space more vivid and rich, and thus enhances interactivity of the user in the virtual space and improves interactive quality of the virtual interaction.


