Virtual Interaction System for Immersive Social Media

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current social media platforms limit community involvement to verbal comments, replies, and likes, failing to replicate the interactive and immersive aspects of real-world experiences.

Innovation Solution

A computer-implemented method and system that enables users to share interactive experiences by streaming video synchronously across multiple client terminals, capturing and playing back commentary, and allowing asynchronous participation and recording of reactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional social media platforms use verbal comments, replies and likes, then the system complexity is low, but the community involvement and interactivity are limited

Engineering Contradiction:
Improvecommunity involvementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system segments the interactive experience into separate channels: video streaming for visual content, commentary capturing for audio reactions, and haptic feedback devices for tactile responses. Each component operates independently but integrates to create a comprehensive social interaction system, resolving the contradiction between enhanced community involvement and system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements nested integration where commentary capturing devices are embedded within the video streaming system, and haptic feedback devices are integrated into the user interface layer. This nested architecture allows complex social interaction features to be built upon existing infrastructure, improving community involvement while managing system complexity through hierarchical organization.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Ease of operation

If users stream video synchronously across multiple client terminals, then the interactivity and immersion are enhanced, but the network bandwidth and server resources are consumed

Engineering Contradiction:
ImproveinteractivityVSAvoidnetwork bandwidth
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The system implements local quality by allowing each client terminal to stream video at its own optimal quality level based on local network conditions and user preferences. This enables enhanced interactivity and immersion for each user while optimizing overall network bandwidth consumption, as not all users require maximum quality simultaneously.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent employs partial action by selectively streaming video and commentary to only those clients that are actively engaged in the interaction, rather than maintaining synchronous streams for all connected users. This reduces unnecessary network bandwidth consumption while preserving enhanced interactivity for active participants.

Inventive Principle:
Principle #16Partial or excessive action

3Ease of operation

If the system captures and plays back commentary of users, then the social interaction is enriched, but the data storage and processing requirements increase

Engineering Contradiction:
Improvesocial interactionVSAvoiddata storage
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The system performs preliminary action by capturing and storing only the commentary audio tracks separately from the main video stream, rather than recording the entire video-content interaction. This enriches social interaction through commentary playback while minimizing data storage requirements, as only the commentary portions are stored and processed.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent extracts the commentary component from the full video stream, capturing only the audio reactions and separating them from the visual content. This extraction allows the system to store and process only the essential social interaction data (commentary) rather than the entire video, reducing data storage and processing requirements while enriching social interaction capabilities.

Inventive Principle:
Principle #2Taking out (Extraction)

4Ease of operation

If the system integrates video, audio, and haptic feedback, then the immersion and interactivity are improved, but the device complexity and cost increase

Engineering Contradiction:
ImproveimmersionVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system implements universality by designing a multi-functional platform where the same infrastructure (central server, network, client terminals) handles video streaming, commentary capture, and haptic feedback coordination. This multi-functional approach improves immersion and interactivity while avoiding the need for separate dedicated systems for each function, thereby managing device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a central server as an intermediary that coordinates between video streaming components, commentary capturing devices, and haptic feedback systems. This intermediary architecture simplifies the overall system by centralizing the complexity management, allowing each component to focus on its specific function while the server integrates them to create immersive experiences.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250142174A1Systems and methods for virtual interactions
Publication Date: 2025.05.01 AB INVENTIO LLC
  • US20250142174A1 patent drawing
  • US20250142174A1 patent drawing
  • US20250142174A1 patent drawing

AI summary

Systems and methods for virtual interactions are described. One or more users can view or listen to media, react to the media and share such media experience virtually with others. The media experience can take place synchronously, asynchronously or both.