Virtual Item Assembly for Versatile Gaming Functions
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Solution Overview
Problem
In shooting games, the operation of switching virtual items is cumbersome, limiting the manner of controlling virtual items and reducing the efficiency of human-computer interaction.
Innovation Solution
A method and apparatus for displaying virtual items, where a target virtual object in a virtual scene can combine at least two virtual items to form a new target virtual item with unique virtual functions, allowing users to equip and utilize these combined items without frequent switching.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users switch between multiple virtual items frequently, then they can use different virtual functions, but the operation becomes cumbersome and interaction efficiency decreases
Solution Approach 1:
The patent combines multiple virtual items into a single integrated virtual item structure, where different virtual functions are merged into one item. This allows users to access multiple functions without switching between separate items, resolving the contradiction by maintaining function versatility while eliminating cumbersome switching operations.
Solution Approach 2:
The patent creates a universal virtual item that performs multiple functions simultaneously. Instead of requiring separate items for different functions, the system implements a multi-functional virtual item that can execute various operations based on user selection, thereby improving ease of operation while preserving adaptability.
2Adaptability or versatility
If users equip multiple separate virtual items, then they have access to different functions, but the device complexity and control difficulty increase
Solution Approach 1:
The patent merges multiple separate virtual items into a single integrated structure. Instead of managing multiple independent items with separate equipping and switching operations, the system consolidates them into one virtual item container, reducing device complexity while maintaining access to all virtual functions through a unified interface.
3Adaptability or versatility
If users manually switch between virtual items during gameplay, then they can adapt to different situations, but the time consumption and interaction efficiency decrease
Solution Approach 1:
The patent implements preliminary action by pre-organizing multiple virtual functions within a single integrated virtual item structure. This allows users to access different functions instantly without the time-consuming process of switching between separate items, as all functions are already prepared and available within the unified item container during gameplay.
Data Source
AI summary
A device comprises a memory for storing computer instructions and at least one processor in communication with the memory, wherein, when the at least one processor executes the computer instructions, the at least one processor is configured to cause the device to: display a plurality of virtual items having virtual functions respectively in a virtual scene, the plurality of virtual items being individually accessible to a virtual object; and display a target virtual item in the virtual scene in response to a first trigger operation targeting at least two virtual items of the plurality of virtual items, the target virtual item being obtained by assembling the at least two virtual items into one, the target virtual item supporting a new virtual function, and the new virtual function of the target virtual item being different from the virtual function of each of the at least two virtual items alone.


