Virtual Item Assembly for Versatile Gaming Functions

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Solution Overview

Problem

In shooting games, the operation of switching virtual items is cumbersome, limiting the manner of controlling virtual items and reducing the efficiency of human-computer interaction.

Innovation Solution

A method and apparatus for displaying virtual items, where a target virtual object in a virtual scene can combine at least two virtual items to form a new target virtual item with unique virtual functions, allowing users to equip and utilize these combined items without frequent switching.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users switch between multiple virtual items frequently, then they can use different virtual functions, but the operation becomes cumbersome and interaction efficiency decreases

Engineering Contradiction:
Improvevirtual function versatilityVSAvoiditem switching operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent combines multiple virtual items into a single integrated virtual item structure, where different virtual functions are merged into one item. This allows users to access multiple functions without switching between separate items, resolving the contradiction by maintaining function versatility while eliminating cumbersome switching operations.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent creates a universal virtual item that performs multiple functions simultaneously. Instead of requiring separate items for different functions, the system implements a multi-functional virtual item that can execute various operations based on user selection, thereby improving ease of operation while preserving adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If users equip multiple separate virtual items, then they have access to different functions, but the device complexity and control difficulty increase

Engineering Contradiction:
Improvevirtual function availabilityVSAvoidvirtual item management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges multiple separate virtual items into a single integrated structure. Instead of managing multiple independent items with separate equipping and switching operations, the system consolidates them into one virtual item container, reducing device complexity while maintaining access to all virtual functions through a unified interface.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If users manually switch between virtual items during gameplay, then they can adapt to different situations, but the time consumption and interaction efficiency decrease

Engineering Contradiction:
Improvesituational adaptabilityVSAvoiditem switching time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent implements preliminary action by pre-organizing multiple virtual functions within a single integrated virtual item structure. This allows users to access different functions instantly without the time-consuming process of switching between separate items, as all functions are already prepared and available within the unified item container during gameplay.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250177859A1Method and apparatus for displaying virtual item, electronic device, and storage medium
Publication Date: 2025.06.05 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250177859A1 patent drawing
  • US20250177859A1 patent drawing
  • US20250177859A1 patent drawing

AI summary

A device comprises a memory for storing computer instructions and at least one processor in communication with the memory, wherein, when the at least one processor executes the computer instructions, the at least one processor is configured to cause the device to: display a plurality of virtual items having virtual functions respectively in a virtual scene, the plurality of virtual items being individually accessible to a virtual object; and display a target virtual item in the virtual scene in response to a first trigger operation targeting at least two virtual items of the plurality of virtual items, the target virtual item being obtained by assembling the at least two virtual items into one, the target virtual item supporting a new virtual function, and the new virtual function of the target virtual item being different from the virtual function of each of the at least two virtual items alone.