Virtual Item Bundle Offer Generation System

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Solution Overview

Problem

Current game networking systems face challenges in effectively offering combinations of virtual items at discounted prices to users, as existing methods lack personalized and optimized approaches to increase revenue from virtual item sales.

Innovation Solution

The system generates and presents offers for combinations of virtual items at discounted prices, using data analysis and user behavior insights to select items and prices, while creating a gamified interface that suggests randomness to enhance user engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional virtual item sales methods are used, then the system is simple to operate, but revenue from virtual item sales is insufficient

Engineering Contradiction:
Improverevenue from virtual item salesVSAvoidoffer generation and presentation system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by analyzing user behavior data, purchase history, and item popularity before generating offers. User profiles are created in advance based on their gaming patterns, and offer templates are pre-configured with different virtual item combinations and discount levels. This allows the system to quickly generate personalized offers without complex real-time calculations, resolving the contradiction between revenue optimization and system complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes parameters such as discount percentages, item combinations, and offer frequencies based on user profiles and market conditions. By dynamically adjusting these parameters rather than using fixed sales methods, the system increases revenue while maintaining operational simplicity through automated parameter optimization rather than complex manual control.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If personalized offers are generated using user behavior data, then user engagement increases, but data processing and analysis complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoiddata analysis and processing system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

User behavior data is collected and processed in advance to create static user profiles that capture purchasing patterns and preferences. These pre-computed profiles are then used to generate offers without requiring complex real-time data analysis, thereby increasing user engagement through personalization while avoiding the complexity of continuous data processing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Instead of analyzing raw user behavior data in real-time, the system creates simplified copies of user preferences through aggregated profiles and segmentation categories. This allows personalized offer generation based on profile templates rather than complex individual data analysis, reducing processing complexity while maintaining engagement effectiveness.

Inventive Principle:
Principle #26Copying

3Productivity

If discounted price offers are presented to users, then virtual item sales increase, but perceived value of individual items decreases

Engineering Contradiction:
Improvevirtual item sales volumeVSAvoidperceived value of virtual items
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The system merges multiple virtual items into bundled offers at discounted prices, presenting the combination as a valuable package rather than individual discounted items. By combining items that users need together (e.g., character classes, equipment sets), the system increases sales volume while maintaining or enhancing perceived value through the bundle discount rather than individual item devaluation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

Different discount levels and item combinations are applied locally based on user profiles and item characteristics. High-value items receive smaller discounts while essential items get larger discounts, creating a differentiated pricing strategy that maintains perceived value for premium items while driving volume sales for staple items, thus resolving the contradiction between sales volume and perceived value.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9256887B2Providing offers for sales of combinations of virtual items at discounted prices
Publication Date: 2016.02.09 ZYNGA INC
  • US9256887B2 patent drawing
  • US9256887B2 patent drawing
  • US9256887B2 patent drawing

AI summary

A method of providing offers for sales of combinations of virtual items at discounted prices is disclosed. An offer is generated for a sale of a combination of virtual items at a discounted price. The offer for the sale of the combination of virtual items at the discounted price is presented to a user. The presenting suggests to the user that the combination of virtual items is randomly selected from a set of virtual items and the discounted price is randomly selected from a set of discounted prices, the presenting of the offer being performed by a processor. However, in actuality, the combination of virtual items or the discounted price may not be selected randomly.