Virtual Item Distribution Across Live Streams for Wider Recognition

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Solution Overview

Problem

Existing systems fail to enable wider recognition and support for virtual items displayed in internet live broadcasting, limiting their visibility and impact to a narrower audience.

Innovation Solution

A content distribution system that allows for participation and commitment of virtual items across multiple live content streams, incorporating motion information and enabling wider distribution and recognition of these items through a network of interconnected terminals and servers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If virtual items are displayed only in the original live content, then the display system remains simple, but the visibility and recognition range of virtual items is limited

Engineering Contradiction:
Improvevisibility of virtual itemsVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The virtual item management system enables virtual items to be displayed across multiple live content streams and viewer terminals simultaneously. The system accepts commitment information for virtual items and distributes them universally to relevant content and viewers, transforming a single-display system into a multi-functional platform that serves original content, other content, and multiple viewers through a unified virtual item management architecture

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces a virtual item management component as an intermediary between live content distributors and viewer terminals. This mediator receives commitment information, manages virtual item data, and distributes items across the network, enabling extended visibility without requiring direct integration between all content and terminal pairs

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If only viewers of the original live content can commit virtual items, then the commitment process remains simple, but the circle of support and recognition remains narrow

Engineering Contradiction:
Improverange of commitment participantsVSAvoidparticipation system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The commitment acceptance functionality is extended beyond the original live content to accept commitments from viewers of other live content as well. The system universally processes commitment information regardless of which content the committing viewer is watching, enabling a broader circle of support while maintaining a unified commitment management process

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system adds a new dimension to the commitment process by allowing cross-content commitment. Instead of limiting commitments to the single dimension of the original content's viewer base, the system enables commitments from multiple content contexts, expanding the participation scope without complicating the core commitment mechanism

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Productivity

If virtual items are not distributed to other live content, then the distribution system remains simple, but the impact and reach of virtual items is limited

Engineering Contradiction:
Improveimpact of virtual itemsVSAvoiddistribution system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The virtual item distribution system is enhanced to provide multi-functional service by distributing items not only to the original live content but also to other live content and multiple viewer terminals. This universal distribution approach amplifies the impact of each virtual item across the entire platform while maintaining efficient centralized management

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system merges the distribution channels of multiple live content streams into a unified virtual item distribution network. By combining the distribution pathways and sharing the virtual item management infrastructure, the system achieves greater impact through consolidated distribution rather than separate independent systems

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20260039893A1Content distribution system, content distribution method, and computer program
Publication Date: 2026.02.05 DOWANGO KK
  • US20260039893A1 patent drawing
  • US20260039893A1 patent drawing
  • US20260039893A1 patent drawing

AI summary

The present disclosure has a configuration in which a distributor who performs a separate distribution that is different from this live content, or a viewer who views this separate distribution can participate in a virtual space and express intent or participate in visual recognition through the commitment of a virtual item.