In-Scene Virtual Item Discarding for Faster Game UI Interaction

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Solution Overview

Problem

Existing virtual item processing methods require multiple steps for users to discard items, leading to low human-computer interaction efficiency.

Innovation Solution

A method and apparatus that allows users to discard virtual items by displaying a virtual item list upon a trigger operation, enabling direct selection and discard of items within the virtual scene.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If users follow the traditional multi-step process to discard virtual items (click backpack button, enter backpack interface, select items, select quantity), then item management functionality is achieved, but human-computer interaction efficiency deteriorates

Engineering Contradiction:
Improvehuman-computer interaction efficiencyVSAvoidoperation process complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent extracts the item discarding functionality from the traditional backpack interface and integrates it directly into the virtual scene. Users can now discard items by interacting with virtual items in the scene (e.g., long-pressing item icons), eliminating the need to navigate to a separate backpack interface. This extraction of the core discarding function to the user's immediate context significantly reduces operational steps and improves interaction efficiency.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent segments the item management process into context-specific operations within the virtual scene. Instead of a unified backpack interface, different interaction modes are provided directly in the virtual scene (e.g., long-press for discard, drag to specific locations for other operations). This segmentation allows users to perform discarding operations inline with their current activity, reducing context switching and improving productivity.

Inventive Principle:
Principle #1Segmentation

2Loss of time

If users access the backpack interface to discard items, then item disposal functionality is achieved, but operation time increases

Engineering Contradiction:
Improvetime to discard itemsVSAvoidease of item discarding
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The patent implements preliminary action by pre-positioning discard functionality directly at the virtual items in the scene. Virtual items are equipped with interactive elements (icons, hotspots) that users can directly interact with to initiate discarding. This preliminary setup eliminates the need for users to navigate to a separate backpack interface, significantly reducing the time required to discard items while maintaining ease of operation through intuitive direct interaction.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12564787B2Virtual item processing method and apparatus, electronic device, computer-readable storage medium, and computer program product
Publication Date: 2026.03.03 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12564787B2 patent drawing
  • US12564787B2 patent drawing
  • US12564787B2 patent drawing

AI summary

This application provides a virtual item processing method performed by an electronic device. The method includes: displaying a virtual scene, the virtual scene comprising an entry to a first virtual item list associated with a first virtual object; displaying the first virtual item list in the virtual scene in response to a trigger operation on the entry to the first virtual item list, the first virtual item list including at least one type of virtual items owned by the first virtual object; and in response to a first selection operation on one type of virtual items in the first virtual item list, discarding at least one virtual item associated with the selected type of virtual items.