Virtual Item Display Window Management in Game Scenes

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing virtual scene technologies face inefficiencies in displaying items, as target windows cannot be removed once triggered, occupy the visual field, and limit the quantity of items displayed, leading to reduced efficiency and user experience.

Innovation Solution

A method and apparatus that control a virtual control object in a virtual scene to display and close target windows based on distance conditions, allowing for the switching of item identifiers and the use of buttons to manage window visibility, preventing window overlap and enhancing display efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a target window is triggered to display item identifiers, then the gamer can see item information, but the visual field is occupied and cannot be removed

Engineering Contradiction:
Improveitem information visibilityVSAvoidvisual field occupation
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

The target window is transformed from a static, permanent display element to a dynamic, conditional display element. The window now appears only when the virtual control object approaches within a threshold distance of a virtual item, and disappears when the distance exceeds the threshold. This dynamic behavior allows the window to occupy visual space only when necessary for item identification, resolving the contradiction between information visibility and visual field occupation.

Inventive Principle:
Principle #15Dynamics

2Loss of information

If multiple target windows are displayed simultaneously, then more items can be identified, but the visual field is completely occupied reducing efficiency

Engineering Contradiction:
Improveitem identifier visibilityVSAvoiditem display efficiency
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

Instead of displaying all possible item windows simultaneously, the system selectively displays only those windows corresponding to items within the threshold distance from the virtual control object. This partial display approach ensures that relevant item information is visible while avoiding the excessive occupation of visual field that would occur if all item windows were displayed at once, thus maintaining both information visibility and display efficiency.

Inventive Principle:
Principle #16Partial or excessive action

3Loss of information

If the target window displays all item identifiers, then complete item information is shown, but the window cannot be dragged and scrolled limiting display quantity

Engineering Contradiction:
Improveitem identifier completenessVSAvoidwindow controllability
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The solution introduces a spatial dimension to the display system by positioning multiple target windows at different locations around the virtual control object based on the relative positions of items. Instead of attempting to fit all item identifiers into a single static window, the system distributes windows across the visual field in different spatial dimensions, allowing complete item information to be displayed while maintaining ease of operation through natural spatial relationships.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11358058B2Information object display method and apparatus in virtual scene, and storage medium
Publication Date: 2022.06.14 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US11358058B2 patent drawing
  • US11358058B2 patent drawing
  • US11358058B2 patent drawing

AI summary

Embodiments of the present disclosure disclose a virtual item display method and apparatus in a virtual scene, and a storage medium. The method includes: controlling, by a terminal in response to a first target operation instruction generated by a first target operation, movement of a virtual control object in a virtual scene displayed by a client; displaying, by the terminal, a first target window in the virtual scene if a distance between the virtual control object and at least one first virtual item that can be picked up meets a target condition; closing, by the terminal in response to a second target operation instruction generated by a second target operation, the first target window in the virtual scene, and displaying a first target button in the virtual scene; and displaying, by the terminal, a second target button in the virtual scene if a distance between the virtual control object and at least one second virtual item that can be picked up meets the target condition. According to the embodiments of the present disclosure, a technical problem of low efficiency of displaying a virtual item in the related art is resolved.