Virtual Item Drop Interface for Precise Team Item Distribution

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Solution Overview

Problem

The existing methods for dropping virtual items in a virtual environment are complex and inefficient, particularly when multiple users need to distribute items among team members, leading to missed opportunities for timely assistance.

Innovation Solution

A method and apparatus that simplifies the process by displaying icons for virtual items and partial-drop regions, allowing users to drag and drop a predefined or user-customized number of items directly to these regions, reducing the need for multiple step-by-step quantity settings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the user opens the inventory, selects a target virtual item, sets a drop quantity, and clicks a virtual drop button to complete the dropping, then the virtual item can be dropped with precise quantity control, but the operation steps become complex and time-consuming

Engineering Contradiction:
Improvedrop quantity control precisionVSAvoidoperation complexity
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The invention divides the drop region into multiple sub-regions, where each sub-region corresponds to a specific drop quantity (e.g., first sub-region for dropping 1 item, second sub-region for dropping 2 items, etc.). This segmentation allows users to quickly select the desired drop quantity by simply dragging the item to the corresponding sub-region, eliminating the need to manually set the quantity through multiple steps while maintaining precise control over the drop amount.

Inventive Principle:
Principle #1Segmentation

2Measurement precision

If the user follows the traditional multi-step process to drop virtual items, then accurate quantity control is achieved, but the efficiency of man-machine interaction deteriorates

Engineering Contradiction:
Improvedrop quantity accuracyVSAvoiditem dropping efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The invention pre-divides the drop region into multiple sub-regions, each pre-configured with a specific drop quantity. This preliminary arrangement of drop regions allows users to directly drag items to the appropriate sub-region without needing to perform preliminary quantity setting operations, thereby significantly improving item dropping efficiency while maintaining accurate quantity control.

Inventive Principle:
Principle #10Preliminary action

3Loss of time

If the user needs to distribute items quickly among team members in a battle royale game, then timely assistance can be provided, but the complex operation steps prevent quick item distribution

Engineering Contradiction:
Improvetime for item distributionVSAvoidoperation simplicity
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The drop region is segmented into multiple sub-regions, each representing a different drop quantity. This segmentation enables users to quickly distribute items to multiple team members by simply dragging items to different sub-regions, eliminating the need to repeatedly open inventory and set quantities. This significantly reduces the time required for item distribution and simplifies the operation process during fast-paced game situations.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12504873B2Method and apparatus for controlling virtual object to drop virtual item and medium
Publication Date: 2025.12.23 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12504873B2 patent drawing
  • US12504873B2 patent drawing
  • US12504873B2 patent drawing

AI summary

This application discloses a method for controlling a virtual object to drop a virtual item in a virtual environment performed at a terminal. The method includes: displaying a user interface, the user interface including an icon corresponding to at least one type of virtual items possessed by a virtual object and a partial-drop region; receiving a first drag operation of dragging target virtual items from the icon corresponding to the at least one type of virtual items to the partial-drop region; dropping a fixed number of target virtual items in response to release of the first drag operation at a first location within the partial-drop region; and dropping a user-customized number of target virtual items in response to release of the first drag operation at a second location within the partial-drop region.