Virtual Item Interaction via Dynamic Overlap and Motion

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing virtual item interaction methods are not attractive to users due to their rigid and single-click nature, leading to boredom and decreased user engagement.

Innovation Solution

A virtual item interaction method and apparatus that displays a virtual element overlapping a reference body part in an image, with moving animations of virtual items, allowing acquisition through off-screen interaction by controlling the position of the virtual element to meet the virtual items, enhancing user interest and interactivity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a single-click interaction manner is used to acquire virtual items, then the operation is simple and easy to implement, but the user experience becomes boring and less attractive

Engineering Contradiction:
Improvesimplicity of interactionVSAvoiduser engagement and attractiveness
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent transforms the static single-click interaction into a dynamic interaction by introducing moving virtual items that travel across the screen. The user interacts by predicting and tapping where items will land, creating a dynamic game-like experience that maintains simplicity while dramatically improving engagement and attractiveness.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If virtual items are acquired through fixed position clicking, then the interaction mechanism is rigid and simple, but the user feels bored and less engaged

Engineering Contradiction:
Improvesimplicity of interaction mechanismVSAvoiduser interest and interactivity
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent adds the dimension of motion and time to the interaction. Instead of static positioned items, virtual items move across the screen following trajectories, requiring users to predict future positions. This dimensional addition transforms a boring static interaction into an engaging dynamic game while keeping the core tapping mechanism simple.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Measurement precision

If the interaction requires precise positioning of virtual elements, then the control precision is high, but the operation becomes more complex and less intuitive

Engineering Contradiction:
Improvepositioning accuracy of virtual elementVSAvoidcomplexity of interaction control
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent introduces moving virtual items as intermediaries between the user and the acquisition goal. Instead of directly controlling virtual element position, users interact with naturally moving items that guide their attention. The system handles the complex positioning and motion calculation, while users simply tap where items land, maintaining high precision without increasing user-side complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12121813B2Virtual item interaction method and apparatus, computer device, and storage medium
Publication Date: 2024.10.22 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12121813B2 patent drawing
  • US12121813B2 patent drawing
  • US12121813B2 patent drawing

AI summary

A virtual item interaction method and apparatus, a computer device, and a storage medium are provided. The method includes: displaying a virtual element and an image captured by using an interactive interface, the virtual element overlapping a reference body part of a target object in the image; displaying an animation of at least one virtual item; and in response to any of the at least one virtual item touching the virtual element, capturing the any of the at least one virtual item.