Virtual Item Exchange UI With Predicted Quantity Changes

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Solution Overview

Problem

The communication efficiency of virtual item exchange between members of a virtual camp in a battle process is low, and the exchange process is complex in existing first-person shooting games.

Innovation Solution

A method and apparatus for presenting virtual item exchange schemes through user interface controls and quantity change forecasting, enabling predictive virtual item exchange management within virtual camps.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If members communicate by text or voice to exchange virtual items, then they can learn about virtual items and excess items, but communication efficiency is low and the process becomes complex

Engineering Contradiction:
Improveinformation transmission about virtual itemsVSAvoidexchange process complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent uses visual copying of item information through UI displays. Instead of verbal communication, the system creates visual copies of item data (item names, quantities, types) and presents them directly to players through interface elements like backpack views and exchange panels, eliminating the need for text/voice communication

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces an intermediary exchange system that mediates between players. The system automatically matches players with complementary item needs, manages the exchange process, and presents exchange schemes, replacing manual communication and negotiation with an automated intermediary service

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If players manually select and discard virtual items in backpacks, then item exchange can occur, but the process is complex and inefficient

Engineering Contradiction:
Improvevirtual item exchange efficiencyVSAvoiditem exchange operation simplicity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent performs preliminary actions by automatically analyzing player inventories, identifying excess items, and pre-calculating exchange schemes before the actual exchange occurs. The system prepares exchange proposals and presents them to players, eliminating manual item-by-item selection and discarding

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements self-service through automated exchange matching. The system automatically identifies players who need each other's items, generates exchange schemes, and facilitates the exchange process without requiring manual coordination between players, allowing the system to serve itself in managing exchanges

Inventive Principle:
Principle #25Self-service

3Loss of time

If players open backpacks to select virtual items for exchange, then item transfer can be initiated, but the process requires multiple steps and reduces efficiency

Engineering Contradiction:
Improvetime for virtual item exchangeVSAvoidexchange interface operations
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The patent extracts the essential exchange information from complex backpack operations. Instead of requiring players to navigate through backpack interfaces, select items, and coordinate with others, the system extracts key data (item types, quantities, player needs) and presents simplified exchange schemes that show only the essential information needed for quick decision-making

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20260027464A1Method and apparatus for presenting virtual item exchange schemes, device, and storage medium
Publication Date: 2026.01.29 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260027464A1 patent drawing
  • US20260027464A1 patent drawing
  • US20260027464A1 patent drawing

AI summary

A method, apparatus, and computer-readable storage medium for presenting virtual item exchange schemes in virtual environments. The method displays an exchange request control on a first virtual object's user interface to initiate virtual item exchange requests within a virtual camp. Based on trigger operations for the exchange request control, the first virtual object enters an item exchange state. The user interface then presents a virtual item exchange scheme that indicates predicted virtual item quantity changes for the first virtual object resulting from exchanges within the virtual camp. This approach enables informed decision-making for virtual item trading by providing predictive exchange outcomes before commitment to transactions.