Virtual Item Interface Jumping for Component Processing Efficiency
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing human-computer interaction technologies in virtual scenes, such as shooting games, suffer from low processing efficiency due to the frequent need for users to switch between whole gun interfaces and component-specific interfaces when processing virtual firearms, leading to time-consuming navigation.
Innovation Solution
A method and apparatus that allow direct interface jumping between processing interfaces of different components of a virtual item by triggering a slide operation or tapping corresponding components, eliminating the need to return to a previous level interface, thereby enhancing processing efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If users follow the conventional navigation path returning to the upper level interface to select another component, then the interface structure remains simple and easy to understand, but the operation time increases and processing efficiency decreases
Solution Approach 1:
The interface is segmented into multiple hierarchical levels: the upper level interface displays multiple components, and each component has its own dedicated processing interface. This segmentation allows users to access specific component interfaces directly without returning to the upper level, improving processing efficiency while maintaining clear interface organization through the hierarchical structure.
Solution Approach 2:
The patent introduces an intermediary mechanism (the interface jumping function) that enables direct transitions between component processing interfaces. This intermediary bypasses the conventional requirement to return to the upper level interface, effectively creating a shortcut that reduces operation time while the overall hierarchical interface structure remains intact.
2Ease of operation
If users frequently jump between the whole gun interface and component processing interfaces, then complete processing of all components is possible, but the operation time increases and user experience deteriorates
Solution Approach 1:
The interface is designed to display thumbnails or previews of other components at the upper level interface, allowing users to anticipate and plan their processing sequence in advance. This preliminary visualization enables users to jump directly to the next required component interface without needing to return to the upper level, reducing navigation time while maintaining ease of access to all components.
3Loss of time
If the interface allows direct jumping between component processing interfaces, then operation time is reduced and processing efficiency is improved, but the interface design becomes more complex
Solution Approach 1:
The interface employs a nested structure where component processing interfaces are embedded within the broader context of the upper level interface. The jumping function operates within this nested framework, allowing direct transitions between nested component interfaces without disrupting the overall hierarchical organization. This nesting approach enables efficient navigation while preserving a manageable and understandable interface structure.
Data Source
AI summary
This application provides a virtual item processing method performed by an electronic device. The method includes: displaying a processing entrance for a virtual item in a virtual scene; displaying a first processing interface in response to a trigger operation for the processing entrance, the first processing interface including at least a processing control; in response to a trigger operation for the processing control, updating the virtual item; and in response to an interface jump trigger operation, switching from the first processing interface to a second processing interface different from the first processing interface.


