Virtual Item Marking via Proximity Detection and List Interface

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Solution Overview

Problem

In virtual environments, such as 3D gaming, users face complexity and inefficiency when attempting to mark virtual items, as they must manually aim a sight bead and click buttons to notify teammates, which can be difficult and time-consuming.

Innovation Solution

A method and apparatus that simplifies the process by displaying a virtual environment with a pick-up item list, allowing users to move a virtual object into proximity with virtual items, and perform a mark operation on the list, distinct from pick-up operations, to quickly mark and communicate the item's location and details to teammates.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the user controls the sight bead to aim at the virtual item and clicks the mark button, then the virtual item can be marked and information can be transmitted to teammates, but the operation steps become complex and time-consuming

Engineering Contradiction:
Improvemark operation reliabilityVSAvoidmark operation complexity
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent combines the sight bead aiming function and the mark button function into a single integrated operation. When the virtual object approaches a virtual item, the system automatically displays the mark button near the item, allowing the user to mark the item with a single click without needing to separately aim the sight bead and then press a mark button. This merging of functions reduces operational complexity while maintaining marking reliability.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system automatically detects when the virtual object is in proximity to a virtual item and automatically displays the mark button and relevant item information. This self-service mechanism eliminates the need for the user to manually aim the sight bead at the item, as the system automatically identifies and presents the marking interface, thereby simplifying the operation while ensuring accurate item selection.

Inventive Principle:
Principle #25Self-service

2Measurement precision

If the user manually aims the sight bead at the virtual item, then the item can be accurately selected, but the operation cannot be performed quickly

Engineering Contradiction:
Improveitem selection accuracyVSAvoidmarking speed
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The system performs preliminary detection of virtual items in the vicinity of the virtual object before the user initiates a mark operation. When the virtual object approaches a virtual item, the system automatically identifies the item, displays its information in the pick-up item list, and prepares the mark button in advance. This preliminary action eliminates the need for manual aiming, allowing the user to quickly mark the item with a single click while maintaining accurate item selection.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces the manual mechanical aiming operation (controlling the sight bead to aim at the virtual item) with an automated system that detects and identifies virtual items based on the virtual object's proximity. The system automatically presents the item information and marking interface, substituting the manual aiming mechanism with an automated detection and display system, thereby significantly improving marking speed while maintaining selection accuracy.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Reliability

If multiple operation steps are required to mark a virtual item, then the marking function can be performed, but the overall process becomes inefficient

Engineering Contradiction:
Improvemarking function completenessVSAvoidmarking operation time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The pick-up item list serves multiple functions: it displays virtual items available for pickup, shows item information, and provides the marking interface. This multi-functional design eliminates the need for separate aiming and marking interfaces, allowing the user to complete the entire marking process through a single interaction with the pick-up item list, thereby reducing operation time while maintaining functional completeness.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent extracts the essential marking function from the complex multi-step process and integrates it directly into the pick-up item list interface. By taking out the marking capability from the separate sight bead aiming and mark button sequence, and embedding it within the item list that is already displayed during approach, the system reduces the number of steps required while preserving the complete marking functionality.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20240261683A1Method and apparatus for controlling virtual object to mark virtual item and medium
Publication Date: 2024.08.08 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240261683A1 patent drawing
  • US20240261683A1 patent drawing
  • US20240261683A1 patent drawing

AI summary

A method for controlling a virtual object to mark a virtual item is provided. The method includes: displaying a virtual environment picture, the virtual environment picture including the virtual object and the virtual item in a virtual environment; controlling the virtual object to move, in the virtual environment, into a proximity range of the virtual item; displaying a pick-up item list on the virtual environment picture, a field of the virtual item available for pick-up being displayed in the pick-up item list; and receiving a mark operation on the field of the virtual item, and marking the virtual item in the virtual environment according to the mark operation, the mark operation being an operation different from a pick-up operation.