Virtual Item Acquisition Through Metadata-Driven Game Deep Links

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Players in virtual environments often face difficulty in acquiring virtual items due to complex and intricate processes that require navigating multiple video games and maps, making it time-consuming and inefficient to learn how to obtain these items.

Innovation Solution

Associating virtual items with metadata that details the conditions for acquisition, allowing a requesting user to jump directly into a video game at a specific point to satisfy the required conditions, thereby simplifying the acquisition process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If a user manually navigates through video games and help guides to learn how to acquire a virtual item, then the user can obtain the virtual item, but the process becomes time-consuming and complex

Engineering Contradiction:
Improvetime to acquire virtual itemVSAvoidease of acquiring virtual item
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The system performs preliminary actions by automatically launching the video game at the specific point where the condition can be satisfied, and provides pre-configured information about what needs to be done. This eliminates the need for users to manually navigate through games or search help guides, directly reducing time loss while maintaining ease of operation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The notification system acts as an intermediary between the virtual item information and the user. It receives interest notifications, determines the acquisition conditions, and automatically initiates the game launch process, mediating the complex information retrieval and game navigation tasks that would otherwise burden the user.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If the system provides detailed information about acquisition conditions, then the user can make informed decisions, but the information processing complexity increases

Engineering Contradiction:
Improveinformation about acquisition conditionsVSAvoidsystem complexity for processing metadata
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system extracts only the essential acquisition conditions from the virtual item metadata and presents them in a simplified format to users. Rather than processing and displaying all possible information, it selectively extracts the key conditions needed for acquisition, reducing information processing complexity while preventing information loss.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system changes the parameter representation of acquisition conditions from complex metadata structures to simplified, user-friendly information formats. This transformation maintains the essential information content while reducing the computational complexity required to process and display the data.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If the user must determine which video game to launch and navigate to the proper area, then the user can acquire the virtual item, but the operational steps increase

Engineering Contradiction:
Improveefficiency of virtual item acquisitionVSAvoidnumber of navigation steps
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system performs the preliminary action of automatically launching the correct video game at the specific point where the acquisition condition can be satisfied. This eliminates multiple navigation steps including determining which game to launch, starting the game, and navigating to the proper area, thereby increasing productivity without compromising ease of operation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables users to skip through the intermediate steps of manual game selection and navigation by directly jumping to the critical point in the game where the virtual item can be acquired. This rushing through of unnecessary steps increases acquisition efficiency while maintaining simplicity for the user.

Inventive Principle:
Principle #21Skipping (Rushing through)

Data Source

PatentUS12427425B2Instantiation of an interactive entertainment experience with preconditions required to earn a virtual item
Publication Date: 2025.09.30 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12427425B2 patent drawing
  • US12427425B2 patent drawing
  • US12427425B2 patent drawing

AI summary

A method including receiving a notification of interest regarding a virtual item, wherein the virtual item is displayed in a virtual environment viewable by a requesting user. The method including accessing information of the virtual item, wherein the virtual item acquired by a first user is encoded with metadata including conditions that were satisfied by the first user to acquire the virtual item. The method including determining at least one condition to be satisfied by the requesting user to acquire the virtual item. The method including receiving a request to acquire the virtual item. The method including enabling a jump into the game play of the video game based on a first condition at a first point in a game play of a video game of the requesting user that enables the first condition to be satisfied, wherein the game play is controlled by the requesting user.