Virtual Item Pooling for Collective Attribute Enhancement

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Solution Overview

Problem

Existing online game systems do not effectively allow for the collective enhancement of virtual item attributes among users, limiting collaborative improvement opportunities.

Innovation Solution

A system that presents users with an offer to increase the performance level of virtual item instances as a group in exchange for pooled consideration, utilizing a client/server architecture with components like game, user, relationship, offer, consideration, and performance management to facilitate collective upgrades.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If individual users enhance their virtual items separately, then each user can improve their item attributes independently, but the system cannot achieve collective enhancement and collaborative improvement opportunities are limited

Engineering Contradiction:
Improvecollaborative enhancement capabilityVSAvoidsystem structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple users' virtual items of the same type into a single pooled collection for collective enhancement. Instead of processing each item separately, the system merges them into a unified group that receives simultaneous attribute improvements, enabling collaborative enhancement while managing complexity through centralized control.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system creates a universal enhancement mechanism that can apply to multiple virtual items simultaneously. The collective enhancement feature serves multiple users and multiple item types through a single unified process, providing multi-functionality that addresses various enhancement needs without requiring separate systems for each case.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If the system processes virtual item enhancements individually, then processing logic remains simple, but efficiency is reduced and collaborative improvement opportunities are lost

Engineering Contradiction:
Improveenhancement processing efficiencyVSAvoidprocessing system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system merges multiple enhancement operations into a single collective processing action. By combining several virtual items into a pooled collection, the system processes them simultaneously in one operation rather than sequentially, thereby improving productivity while managing complexity through unified processing logic.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system performs preliminary grouping and pooling of virtual items before the actual enhancement process. By organizing items into collections in advance and pre-calculating enhancement parameters, the system prepares the data structure needed for efficient batch processing, improving overall productivity without significantly increasing processing complexity.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10155165B2System and method for increasing attributes of a virtual item
Publication Date: 2018.12.18 ELECTRONIC ARTS INC
  • US10155165B2 patent drawing
  • US10155165B2 patent drawing
  • US10155165B2 patent drawing

AI summary

One aspect of the present disclosure relates to increasing an attribute of a virtual item type in a virtual space. Users, having virtual item instances of a virtual item, may be presented with an offer to increase a performance level of virtual item instances of the virtual item as a group in exchange for pooled consideration from the users as a group. The performance level of the virtual item instances of the virtual item may be increased as a group in exchange for the users, as a group, tendering the pooled consideration.