Virtual Item Position Binding in Live-Streaming Interfaces
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Solution Overview
Problem
In live-streaming of interactive content using third-party applications, generic virtual items provided by the live-streaming platform are not associated with the third-party application, leading to inadequate user interaction and engagement, as they are not relevant to the specific application, such as gaming or painting.
Innovation Solution
A method and electronic device that acquire and display virtual item materials bound to specific positions within the live-streaming interface, matching each virtual item with a preset item position and interaction service, enhancing their correlation and adaptability with the interactive content, allowing users to participate more effectively in the interaction services of the third-party application.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If generic virtual items are used in live-streaming, then the live-streaming platform can provide a standardized virtual item set, but the virtual items are not associated with the third-party application and cannot enhance user interaction effectively
Solution Approach 1:
The patent segments the virtual item system into application-specific virtual items and platform generic virtual items. Each third-party application is assigned dedicated virtual items (e.g., gaming items for gaming apps, painting items for art apps) that are segmented from the generic platform items, allowing tailored interaction experiences while maintaining overall system structure.
Solution Approach 2:
The patent implements local quality by providing different virtual item characteristics for different applications. Each application receives virtual items with properties suited to its specific functionality (e.g., virtual coins and swords for gaming, virtual brushes for painting), rather than using uniform generic items across all applications.
2Reliability
If virtual items are bound to preset item positions, then the correlation between virtual items and interactive content is enhanced, but the system requires precise positioning and binding mechanisms
Solution Approach 1:
The patent applies preliminary action by pre-defining preset item positions in the live-streaming interface before the actual interaction occurs. These positions are prepared in advance and bound to specific virtual items, so when users interact with the interface, the correct virtual items are automatically associated with the correct positions without requiring real-time complex positioning calculations.
Data Source
AI summary
Provided is a method for processing virtual items in a live-streaming process. The method includes: acquiring, in response to an interactive content live-streaming instruction to a third-party application, an item material of at least one virtual item associated with the third-party application, wherein the item material of the virtual item is bound to a preset item position; and displaying an interactive content live-streaming interface corresponding to the third-party application and displaying the item material of the virtual item at the preset item position in the interactive content live-streaming interface.


