Virtual Item Control via Radial Interface for Mobile Gaming

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Solution Overview

Problem

Existing virtual object control systems in shooting games require a large display region for virtual items, leading to an excessive screen occupation and reduced user interface conciseness.

Innovation Solution

A method and apparatus for controlling virtual objects in a user interface, where a first control switches the use state of a virtual item and a second control switches between virtual items, reducing the screen occupation by displaying only the currently used item and allowing efficient item switching through integrated controls.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If virtual items are displayed horizontally at the bottom center of the match interface, then users can easily access and switch between virtual items, but the display region occupies too large a proportion of the screen

Engineering Contradiction:
Improvevirtual item accessVSAvoidscreen occupation
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent segments the virtual item display from the traditional horizontal arrangement at the bottom center, instead integrating it into a circular control structure located at the lower left corner. This segmentation allows the virtual item display to be part of a compact control cluster rather than a separate large display region, reducing overall screen occupation while maintaining accessibility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent merges the virtual item switching function with the circular control structure that also contains movement controls. By combining multiple control functions (movement directions and virtual item selection) into a single integrated circular interface, the design reduces the total area required compared to having separate display regions for each function.

Inventive Principle:
Principle #5Merging (Combining)

2Ease of operation

If multiple virtual items are displayed horizontally, then item selection is straightforward, but the display requires a large display region

Engineering Contradiction:
Improveitem selectionVSAvoiddisplay region
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent transitions from a horizontal linear arrangement of virtual items to a circular radial arrangement. Instead of displaying items side-by-side in one dimension, the items are arranged along the circumference of a circle, allowing selection through angular positioning. This dimensional change enables compact presentation of multiple items without requiring extensive horizontal space.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The circular control structure dynamically adapts to show different virtual items based on rotation or selection input, rather than requiring all items to be simultaneously visible in a static horizontal layout. This dynamic approach allows multiple items to be accessible through sequential selection within a compact circular area.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20230330537A1Virtual object control method and apparatus, terminal and storage medium
Publication Date: 2023.10.19 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20230330537A1 patent drawing
  • US20230330537A1 patent drawing
  • US20230330537A1 patent drawing

AI summary

A virtual object control method includes displaying a user interface including a first virtual item and an item switching control, switching the first virtual item in the user interface to a second virtual item next in line after the first virtual item in an item list in response to a first operation on the item switching control, controlling a virtual object to handhold the second virtual item, switching the second virtual item in the user interface to a third virtual item selected from the item list in response to a second operation on the item switching control, and controlling the virtual object to handhold the third virtual item.