Virtual Item Registration System for Social Network Games

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Solution Overview

Problem

Users in social networking services with virtual item lottery systems often become discontented due to the unpredictability and rarity of acquiring desired virtual items, leading to frustration and decreased engagement.

Innovation Solution

A server program that allows users to exchange data via a network, performs game calculations, randomly selects virtual items, registers chosen items with user identification, notifies users of registrations, and enables item registration requests between users, ensuring more reliable acquisition of virtual items through a networked system.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a lottery system is used to distribute virtual items, then users can acquire rare virtual items with predetermined probability, but users cannot necessarily acquire desired items leading to discontent and frustration

Engineering Contradiction:
Improvevirtual item acquisition reliabilityVSAvoiduser satisfaction
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system performs preliminary registration of virtual items to multiple users in advance. When a user obtains a virtual item through lottery, the system has already pre-registered the item with multiple user IDs, ensuring reliable acquisition. This preliminary action eliminates the frustration of lottery failures by guaranteeing item availability to multiple users beforehand.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes the parameter of item ownership from single-user to multi-user registration. By registering virtual items with multiple user IDs simultaneously, the system transforms the acquisition model from competitive lottery to shared availability, improving both reliability and user satisfaction.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If virtual items are made available through lottery with predetermined probability, then rare items can be provided to users, but the unpredictability causes user frustration and decreased engagement

Engineering Contradiction:
Improvevirtual item distribution flexibilityVSAvoiduser engagement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system performs preliminary registration of virtual items to multiple users before lottery distribution. This ensures that when items are distributed, multiple users have already been registered as owners, maintaining flexibility in distribution while eliminating user frustration through guaranteed availability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The notification control section notifies other users when a virtual item is registered, providing feedback that motivates users to engage with the system. This feedback mechanism transforms the passive lottery experience into an active engagement opportunity where users can see and respond to item registrations.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If the system allows item registration requests from other users, then user satisfaction increases through reliable acquisition, but system complexity increases due to additional control mechanisms

Engineering Contradiction:
Improveuser satisfactionVSAvoidregistration control complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The virtual item control section performs multiple functions: it registers items through lottery, processes registration requests from other users, and manages item distribution. By making this single component multi-functional, the system improves user satisfaction without proportionally increasing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The notification control section acts as an intermediary between the virtual item control section and other users. It receives notifications about item registrations and facilitates the registration request process, simplifying the interaction flow and reducing the perceived complexity for users.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Adaptability or versatility

If the system limits item registrations to a predetermined number, then friend relationships are maintained, but the number of users who can acquire items is restricted

Engineering Contradiction:
Improvefriend relationship maintenanceVSAvoidnumber of users who can acquire items
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system applies different registration rules to different user groups. By limiting registrations to a predetermined number of users, it creates a local quality distinction between users who can and cannot register items, thereby maintaining exclusivity and friend relationships while still allowing controlled distribution to multiple users.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9652927B2Information storage medium, server, and registration method
Publication Date: 2017.05.16 BANDAI NAMCO ENTERTAINMENT INC
  • US9652927B2 patent drawing
  • US9652927B2 patent drawing
  • US9652927B2 patent drawing

AI summary

A server notifies another user that a virtual item of the user has been registered when the virtual item of the user has been registered, receives a registration request for the virtual item of the user from the terminal of the other user, and registers the virtual item of the user in association with the identification information of the other user as a virtual item of the other user when the registration request for the virtual item of the user from the terminal of the other user has been received.